Quotes to Think On

Wednesday, July 14th, 2010

I find myself culling quotes that seem relevant to the psychology of making records – that is, what goes on inside of us as we do this creative work. I’m particularly interested in what happens as artists and recordists become more and more aware of different aspects of their craft and how they go about doing it. Some of these quotes are from people who make records, and some are from those who don’t.

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“I think there are two forms of creative energy. One is “energy A,” which is an analytical energy where you layer things up track by track, then zoom in and work on little details. The other is “energy Zed,” which is a Zen-like performance energy that is spontaneous and improvised and produces a different animal.  Both are useful and important. the smart process involves harvesting performances then analyzing them and layering them up. Initially you might just look for rhythm, then maybe you look at melody, then harmony, then timbre. Each time you put down a layer of performance you slow it down and analyze it. Musicians need to be aware of how they work. sometimes you just need to flip it and do it the other way and see what happens. working backwards is an exploratory process. I love diversions and I keep on following them, which makes the process a lot longer.”

-Peter Gabriel

Review of Barefoot MicroMain27 Monitors

Tuesday, June 22nd, 2010

This review originally appeared in Tape Op Magazine.

Thomas Barefoot designed the MicroMain27 to be the only speakers one would need in a studio, functioning as detailed near fields, as loud, impressive mains with integrated sub-woofers, and (brace yourself) as mastering monitors. Barefoot began development of these speakers in the mid1990’s, when smaller studios were on the rise. Today, as big studios continue to close their doors, smaller studios are meeting the bottom line of recording budgets by affordably offering everything it takes to make a record. However, these smaller rooms are often physically and financially unable to accommodate big main monitors, or a separate mastering environment, and must rely on a single set of speakers in one room for all that they do. The MM27’s are specifically engineered for this new paradigm in which one set of speakers may have to do it all in the same room.

So, how did Barefoot go about meeting these demands? In a nutshell, he married the subwoofer to the main structure in a truly innovative way that allows one to drive these freestanding speakers to levels most near fields can not handle. Similarly, the marriage of the subwoofers to the main cabinet takes them closer to many mastering monitor designs. Each speaker contains two ten-inch woofers, mounted on the sides, and the motor structures are locked together, internally canceling each other’s forces. This design stabilizes the cabinet, even under the 500 watts of power delivered to the subwoofers alone. The tweeter is a one-inch soft-dome driven by 125 watts, and the mids consist of two five-inch, front-mounted speakers driven by 250 watts. (for crossover points, frequency response, and other technical info, please go to www.barefootsound.com). Indeed, the MM27’s can get quite loud, and they deliver low-end content that reaches down to the deepest frequencies.

It may take some time to get used to the sonic information coming your way when you first check out a pair of MM27’s, so I encourage anyone who tries them to take some time getting used to the experience, especially the low frequencies. Ironically, listening to records you know well may create the most confusion. Unlike a separate mono subwoofer, the MM27’s set the sub frequencies directly into the stereo sound field, and present that information on the same horizontal plain as the highest of frequencies. At first, I felt as if I was gazing down into a sonic abyss in which large serpents of sinuous low-end lurked. Records I thought I knew well seemed to reveal their true nature, sometimes boomy, sometimes thin, sometimes absolutely beautiful. More than anything, I was struck by how unique each record sounded, and I have come to trust that what I was hearing was the individual character of the records, and not the character of the speakers. It wasn’t always an enjoyable experience to listen on the MM27’s, which was a fine discovery, since what we’re looking for in a studio monitor is accuracy. All of this detailed information should prove invaluable for making records.

While tracking with the MM27’s, I quickly realized what all that accuracy could do for me. I use the MM27’s in an open-concept studio (Mavericks Studio in Manhattan), and go instantly between hearing an instrument in the room, and then through the speakers. Never before have instruments sounded more like the real thing than on the Barefoots, and the guess-work of what was happening in the lowest of the lows was replaced by being able to quickly and confidently make choices in how I mic-ed and eq-ed. The ability to monitor at higher volume helped me and the musicians feel the instruments on playback in a way that they felt when played live, especially the drums. To hear a kick drum coming back at you just as it sounded live off the floor inspires a great deal of confidence. You need volume for that, and the Barefoots deliver. Still, I’ve yet to distort the MM27’s, and fear the SPL’s that would require.

Switching over to NS-10’s at whisper volume for a “reality check” did give me some old-paradigm reassurance. For me, whatever I heard on the Barefoots was represented on the NS-10’s in a way that made me say, “Ok, we’re good.” I’ve come to trust that if my mix sounds good on the Barefoots, it’ll translate to the NS-10’s, which, in turn, will translate outside the studio. But do I really need the NS-10’s to confirm that? Probably not. It has been good to have the NS-10’s around for folks who only trust the harsh truth of the white cones, and I can imagine that people who have been burned by “really amazing expensive speakers” might not trust the Barefoots at first. However, I am convinced that if the music sounds good on the MM27’s, that’s because the music sounds good, not the speakers. This is the exact same thing I’d say about NS-10’s, and is the same reason those speakers are still ubiquitous in this industry.

The differences between mics and preamps were stark on the MM27’s. With a guitar amp in the iso-booth for overdubs, I heard the difference between an SM57 and a Royer ribbon mic like never before. Similarly, a preamp shoot-out for a muted trumpet through a Coles 4038 revealed changes in the raspy textural details that were easily audible to everyone in the room, assuring us of the value of the time spent on the shoot-out. A particular ride-cymbal generated an electrical ringing in a mic-pre. This was an obvious tone when heard through the Barefoots, but was harder to hear on the NS-10’s. In general, sonic artifacts imparted by the signal path that I would have previously thought subtler seemed to leap out of the Barefoots more obviously. I’ve heard others say that they work faster on the Barefoots, and I’d have to agree that the choices before me were a bit more obvious, and therefore I made my decisions more quickly.

While mixing on the MM27’s, most of the attributes we normally seek in a speaker were impressive; stereo placement, depth of field, reverb tails, and quarter db level changes were all represented with astonishing detail. I have no complaints in these areas, and feel that whatever Thomas Barefoot did to time-align the tweeters, mids and subs was nothing short of brilliant. These speakers simply deliver a ton of information.

What feels truly different is the detail of the harmonic relationships between sounds at different frequencies. I had the privilege of recording a record with pianist Rachel Z, who brought a Fazioli piano into Mavericks. This instrument was designed and built to generate complex harmonic structures with the utmost clarity, and listening to it through Rachel’s ears was like entering the twelfth dimension of harmonic awareness. By mixing relative levels between the pair of Soundelux 251’s that were on the harp and the Royer 121 stereo ribbon that sat just outside the hood, we could balance the harmonic overtones that best suited the key of the song and the area of the keyboard she was playing. What interested me most was her insistence on the importance of frequencies below 40hrz, not so much for their own sake, but for the ways that these lower order harmonics interact with their sonic cousins at higher frequencies. Apparently the Fazioli was the first piano on which she could truly manipulate those harmonic relationships, and I felt confident that the Barefoots were helping us hear these relationships as accurately as possible. Like the kick drum, the translation of this piano from live to recorded was inspiring. I have since begun to re-examine the purpose of sub frequencies vis-à-vis their harmonic relationship to upper frequencies, and now rely on the MM27’s stereo subwoofers to even begin to make these considerations worthwhile.

Self-mastering is a can of worms I don’t really want to open here, but we can’t deny that, for better or worse, it is a growing phenomenon. Part of the logic behind the Barefoot design seems to be that if you can hear the full frequency bandwidth with the utmost sonic detail while tracking and mixing, then, when it’s time to master your record, there should be less to do. It never did make sense to wait until the final stage to really hear what’s going on, only to regret choices, or guesses, made along the way to mastering. Of course, it’s not a new thing to desire mastering-grade monitoring in a tracking and mixing studio, or for a speaker company to advertise that they have finally achieved it. Suffice it to say that, should an engineer decide to master his or her own work, I’d prefer to know that this person used the MM27’s in a carefully measured and tuned room. The low-end information alone is worth the price of admission if you’re going to master where you mix.

I’ve taken two sets of mixes done on the MM27’s at Mavericks to two different mastering studios, and each time the mixes translated alarmingly accurately, even down to the lowest frequencies. This was enormously encouraging, and helped me to better understand what the role of the mastering engineer would be for each project, and which mixes would act as the guideposts for the final sound of the whole record. Both at Peerless Mastering in Boston and at Jigsaw Sound in Manhattan, I was thrilled to hear my mixes sound like my mixes; it’s such an easier place to start from than when I’ve had to explain how my mixes sounded “back in the studio.” So, even if you don’t use the MM27’s for mastering your own work, these speakers can help you get your mixes closer to the final sound, which certainly helps the mastering engineer understand your goals and vision, which is undoubtedly crucial.

A few other notes about the MM27’s: there is a switch on the back that will gently change the frequency response, lowering the mids a touch, and adding a hint of bass.  This setting is audible, but not enormously obvious. I have preferred the accuracy of the speakers when left flat, but some people have requested this eq switch, perhaps to make the speakers more listenable when not doing critical work on them. Also, with the higher volume and sonic detail, I expected to experience ear fatigue with the MM27’s, but after a few sixteen-hour days of tracking and mixing, I didn’t experience ear fatigue anything close to what I feel when working on NS-10’s. Somehow the Barefoots are both honest and gentle. Lastly, the MM27’s can be mounted either vertically or, using the included pedestal, horizontally. At sixty-two pounds each, that’s a good option to have.

If you need a speaker that can do it all, I don’t know of any company that makes similar claims for their product. At the same time, if you’re simply on the quest for a pair of speakers that are going to help you hear even more of what’s going on in your recordings, it would, at this point in time, be pretty hard to beat the Barefoots. While the price isn’t exactly low ($6500 street), when you consider the possibility of the MM27’s playing the triple-role of near field, main, and mastering speaker, their price tag begins to make some sense. As a final note, it’s inspiring that Thomas Barefoot boldly put his vision into action, and hasn’t been afraid to take risks with his forward-thinking designs as the world of making records continues to change. These speakers are true marvels, and even the most seasoned engineers I know who have tried them says the same thing. I don’t think it would be an overstatement to say that the Barefoot MM27’s have set a new standard for studio monitors.

Making Spaces that Produce Performances – David Byrne’s TED Lecture

Tuesday, June 15th, 2010

In his excellent TED Lecture, David Byrne says that we write and perform music to fit into the spaces we know we will be in. Those spaces include the outdoors, enormous churches, CBGB’s and sports arenas. Byrne speaks of reverberation as one of the key factors determining how complex and how quick music can be. Mozart wrote “frilly” and complicated compositions that for small chambers where all the details would remain in tact.  U2 writes medium tempo rock ballads that very carefully and deliberately change key for enormous sports arenas where any more detail would render as clutter. He gives many examples that prove the point.

With its endless reverb choices, modern recording allows us to build whatever kind of space we like. Byrne uses Chet Baker’s “My Funny Valentine” as an example of how the microphone created a new, previously impossible, venue. Baker’s recording is dry and close, and every detail can be heard, right down to each breath, consonant rasp and vowel shape. Byrne says “It’s as if he’s whispering into your ear,” and that’s because, effectively, he is.

To achieve this effect we record the singer very close to a very sensitive microphone, and then we make sure the reverb effect gives the impression that the singer is right next to us. This production technique builds an intimacy that’s almost impossible to have with anyone in the real world unless you’re lovers sharing pillow talk.

Baker’s song is a great example, and countless other examples come to mind, including Johnny Cash’s American Recordings, Bob Dylan’s Time Out of Mind, The National’s High Violet, Daniel Lanois’ Shine, Nina Simone’s Wild is the Wind, Sigur Ros’ ( ), Wilco’s Yankee Hotel Foxtrot, Neil Young’s Harvest, Springsteen’s Nebraska, Radiohead’s Kid A and Beck’s Sea Change. What’s interesting is that most of these albums are considered high-water marks in these musicians’ careers; they are the albums on which the singer-songwriter made an artistic statement that seems to have had an initially challenging, but ultimately timeless, impact. Many are considered masterpieces.

If you consider the vocal approach of the records that preceded these, the vocal technique is often more bombastic – perhaps not intensely so, but there’s a difference. For me this has always seemed as if the artist is finally opening up, as if the courtship has ended and now we’re going to really get to know this person. You know that moment: you’re getting to know someone and they fall into a hushed voice and say, “Hey, can I tell you something? It’s kind of personal.” That’s what these records are like, and part of how they achieve it is to use the microphone technique and production style Byrne describes in Baker’s famous recording.

Of course the music is integral, but one can think of the music of many of these records as the sonic equivalent of the artist’s private space. These are intentionally uncluttered, small spaces where whispering can be heard. Many of us are taken in by the fact that we’re in this private space (wow, it’s like I’m in his bedroom!), but in the end I believe the artist creates these seemingly private spaces so that we can hear them when they whisper intimately in our ears. It takes a lot of guts to record this way, and I’ve seen more than a few singers literally squirm while first trying it out. But the gutsy moves really pay off artistically.

Watch the TED Lecture – it’s excellent. And if you can think of other examples, please share them.

Kevin Killen: Roving From Late Night Irish Demos to U2 and Peter Gabriel

Monday, May 17th, 2010

Kevin Killen has helped create what many consider some of the most important records of our time. Peter Gabriel’s So and U2’s The Unforgettable Fire crown an impressive discography that includes Tori Amos, Elvis Costello, Prince, Laurie Anderson, Stevie Nicks, Brian Ferry and Patti Smith. Always forward thinking, Kevin is a founding member of an online record-making community called eSessions, has fully embraced mixing in the box (without an analog 2-bus chain) and continues to evolve his record-making approach as economies, technology and culture rapidly change. Given his track record it’s difficult to grasp him telling me that he still wakes up some days and wonders if he’s still got a career. Yet this remark is a good example of how Kevin’s warm and humble personality shines through the glitter of a hit-studded discography to open up a candid conversation about making records as well as his career. We got together at Mavericks Studio in NYC and talked about everything from Ireland’s early punk scene, to the technical perils of making So, to Kevin’s first leap into producing and Kevin’s proclivity for mixing in the box.

Tell me about those early days in Ireland in the punk scene. Was it the late ‘70s roughly that you started engineering?

The late ‘70s and early ‘80s. The first studio I worked at was called Lombard Sound. It’s still in existence, though it’s changed its name to Westland Sound. It was a small 24-track analog studio. There were two principal owners. One of the owners ran an ad agency, so typically we got jingles from about eight in the morning ‘til lunchtime. We always had an album project, be it traditional Irish music or some other album project. Back then management was very keen to have the junior assistants, of whom I was one, bring in outside projects. The punk and new wave scene were really proliferating there. Everyone was in a band. Everyone wanted to make a demo tape with the hope of getting signed to a major label in the UK. The impetus for a lot of my training was [wanting to go] from that hectic jingle session to having a bit more time and leeway in a regular session. I did frenetic eight hour, do-as-much-as-you-can sessions because the studio would allow the client to come in for a couple-hundred dollars for the night. You got one of the junior engineers, which was either myself or maybe Gerry Leonard, who is David Bowie’s MD [musical director] and is MD’ing with Rufus Wainwright now. One of the owner’s sons was the other junior engineer. We also had a couple of people who would come in and freelance. Management encouraged us to go out and find projects and they would assign us to projects based on either recommendations or whether you happened to be in the studio that day. It was a really great training ground because I was allowed to make mistakes and from those I grew. The house engineers, Philip Begley and Fred Meijer, would critique our work – it was great because they could put up the multitrack and listen to how we recorded basic things and they’d ask questions and then make suggestions. It was really a hands-on experience.

That sounds like a great education.

It was a great education – I learned a lot. Within five to six months of joining I was engineering my first full-time session on my own with no assistance. I had to set up the room, do the tape alignment on the machines, set up all the mics, get all the balances, do the headphones, make the tea [laughs] – which I was doing all at the same time. I completed the tape logs, the sessions data, made the copies afterwards, leadered the tapes.

Sounds like a lot of work.

It was a lot of work but there’s no way I would have been able to propel my career as quickly as I did without that experience. It gave me such a good grounding.

In these late night sessions did you record, mix and finish that night; or were they coming back to mix? How fast was it?

Some of them were a wrap in one evening – typically two or three songs. And it could also be somewhat delusional, meaning that the bands were thinking, “We play this as a three minute song, so how long could it take to record?” They were thinking, “With eight hours, gosh, we could record a whole album!”

Fast records!

They were not taking into account the whole set up and getting everyone comfortable in that environment. Some of them literally ran the gamut of completion from beginning to finish, as many tunes as you could do. Some of them said, “We’re going to try and get drums, bass and guitars. Then we’re going to come back another evening and do vocals and additional overdubs. Then we’ll set aside a separate time to mix.” Initially a lot of bands started out in the first mind-frame and then started moving gradually towards slightly elongated projects. But typically they’d be done in two to four nights, so I’d have maybe thirty-two to forty hours maximum to get the whole project done. We sometime had to hurry because these bands were putting up their own cash to make these demos with the hopes of getting a deal.

Right.

Some of them actually got a deal with major UK labels and some of them managed to progress onto the next level. Many of the bands received interest from labels but never went beyond that. U2 had just released Boy and there was Cactus World News, The Boomtown Rats, Horslips, Thin Lizzy, Clannad, Planxty and The Chieftains. There were a lot of different kinds of success stories on different levels so people were thinking, “This is something that could really work.” Use that demo tape to get more gigs, generate more interest – it’s kind of a self-fulfilling prophecy. And there were many a day when you’d certainly have two or three A&R people from London checking out the Dublin scene.

Label people?

Yes – label people, management companies and publishers. One of the biggest deals occurred in 1981. Bill Whelan (a very accomplished musician and arranger) along with house engineer Philip Begley produced demos for two local brothers, John and Willie Hughes – they were called Minor Detail. The demos consisted mostly of a LinnDrum [drum machine] and a Prophet V synth. Labels were falling over themselves to sign the band. Eventually they got a huge deal from PolyGram. Bill went on to produce a song on U2’s War album [“The Refugee”] and achieve enormous international success with “Riverdance.”

It was an optimistic time?

Yes. At the same time the Irish Government decided to break parity with the British pound and very quickly the Irish punt dropped about twenty percent. So, there was a level of UK interest as a cost-saving device to come to Ireland to record. Suddenly we were getting a lot of English bands coming over with English producers and engineers. It elevated the standard and created a greater awareness of processes and techniques.

What kind of mistakes did you make on those sessions?

Oh my god. Like not placing the microphone in the right direction, having it backwards. Forgetting after I’ve aligned the tape machine to engage the Dolbys so that the first playback would be really noisy. Just oversights because you’re trying to do too much. Forgetting to plug the microphone into the actual wall [laughing]. Comical. Forgetting to turn on the headphone amplifier. Just really dumb basic things. Even erasing things sometimes. That’s the thing when you’re an engineer: you’re really not given the luxury of making too many mistakes, especially with tape. I mean with Pro Tools it’s somewhat different. It’s always retrievable – almost. But with tape it really tended to be a little bit more dramatic. Forgetting to ensure the piano was in tune before the session. Forgetting to put a tuning reference down at the top of the take. All the basic problems.

Were there any revelations in technique that you could recall from those times?

Very early on, while I was working at Lombard, we got our first set of Kepex noise gates. I was gating things, triggering or keying in the gates so I could get a particular sound. Also, I would not stay within the confines of the recording space, which enabled me to push the envelope a little further. We had a pretty echo-ey stairwell. At night when no one else was in the building we would stick some speakers, microphones and occasionally amps out there and we’d broadcast into the hallway and make an echo chamber. It wasn’t anything I’d done before but an engineer who came over from the UK said, “We should use this as an echo chamber.” The light went off. So we started looking around the rest of the building to give us more options in terms of recording.

And those techniques came into play on U2’s War, especially.

Yes. I worked at Lombard Sound for just under two years and then I went to work down at Windmill Lane. That is where U2 did all their records up to a certain point. The studio space was designed by John Storyk. It had a live end/dead end kind of environment. The control room sounded pretty good but there was one issue with the monitoring. That took a few years to figure out but they eventually did. The live end of the recording space itself was still somewhat dead sounding but it was good if you wanted to make those really concise recordings, where you had complete control over each individual sound. Steve Lillywhite had developed this technique of over-compressing the drums and he wanted a live room. I think he’d worked at the Townhouse Studio in London or at Manor Studio in Oxfordshire and those places have live stone rooms, so he was trying to find something in our building that had a similar kind of sonic characteristic. When entering the building at Windmill Lane the stone reception room was straight ahead. It had a concrete or tile floor, concrete walls and a low ceiling. Approximately ten, fifteen feet in it had a stairwell that went up to the other floors. Steve’s original idea was to set the drums up in the reception area after everyone went home at six o’clock. We would set up close mics around the drums and then we’d put up a couple of mics in the stairwells. That combination of those two things and a liberal amount of compression, through [UA] 1176s, gave us our sound. When Larry [Mullen Jr.] played the drums they were really splashy in the space, so it added a level of excitement that wouldn’t necessarily have been had out of the studio space.

So the compressors were sustaining the room sound, filling it in.

Sure, filling it in and adding excitement.

I remember that record sounding like the opposite of everything else that was going on [in 1983]. Comparatively everything else seemed clean with the mid-range hollowed out. War was raw, with tons of mid-range excitement. In retrospect were you aware in the studio that it was so different?

There were definitely discussions about trying to impart it with a unique sound and I think Steve had already established the basic template of the sound on Boy and October. But I think the songs kind of dictated what the sound was going to be. Edge was evolving his own sound at that point. I think he had certainly come up with a more of a signature tone for that record. I think, as their level of confidence in their own abilities grew, that helped with the sonic architecture. In the context of other things it seemed like it was somewhat more unique – not necessarily as groundbreaking as you’re describing but it was definitely a cool sound. When you’re in the heat of the moment you don’t necessarily see it being as pivotal as it sometimes turns out to be. You’re just trying to capture what you think is the appropriate thing.

Was there a sense with the next record, Unforgettable Fire, that it was going to be as pivotal and huge as it became?

Well, U2 wanted it to be pivotal. There were very frank discussions with Brian Eno and Danny Lanois of how to create a new sound. Both Brian and Danny wanted to help the band move away from what it had been and help give them more elegance and dimension. Certainly not to diminish what Steve had done – clearly he’s remained involved with the band to this day and is hugely pivotal in their success. But the reality of it is that when you’re brought in as the new producer you want to kind of take it in a slightly different direction. The band wanted that as well, so there was a willingness to explore. The band had been rehearsing up at Slane Castle. During that process they thought, “We really like it here. We’re really comfortable; there are fewer distractions up here. Is there any way we can bring a studio to the castle?” The previous year they had the experience of recording live at Red Rocks [Amphitheatre outside of Denver, Colorado, for Under a Blood Red Sky] and they used a New York based company called Effanel to do that recording. They contacted the owner, Randy Ezratty, and asked him if he’d be willing, or if it was even possible, to ship his remote studio over to Dublin. Because his whole studio environment was set up in flight cases it was very easy for him to do. It was a matter of logistics and once in place it worked. It wasn’t completely foolproof in the sense that the castle had it’s own quirks – it had a generator that would occasionally die on us. We had this big ballroom that was octagonal in shape and had a really live sound to it. We tried to put the drums in there and we had to damp the room down – it was almost too live. But a number of those basic tracks ended up on the finished record – “A Sort of Homecoming”, “Wire” and maybe “Bad.” We had a version of “Pride (In The Name of Love)” but we ended up re-recording it back at Windmill. We were up there for the better part of eight weeks doing basic tracks and exploring. Every time we set up a new track Dan and Brian were always aware of trying to create a new environment for that song to exist in, so Edge’s guitar went through a lot of additional manipulation other than the ones that he would normally do. Creating atmospheres around the guitar and all those halos that exist on that record – that was definitely part of it.

How much of that was using the room for his guitar sounds and how much was it going through the harmonizers and delays?

Hard to say, maybe fifty/fifty. I’d have to almost go down song by song to try to remember, but fifty/fifty wouldn’t be a bad estimate. Brian and Danny were tweaking those buttons and trying to come up with a creative pallet for Edge to play off of – Edge would hear that and play into the sound and that would almost inspire what he would do. Providing him with an editing capability in that he wouldn’t have to play as much because the sound was so luminous and glorious that it kind of created this extra additional effect. In terms of the non-traditional recording space, there were lots of little rooms where the amps could be placed and we experimented with certain things like putting them in the hallway. There were a number of outside balconies for the [Vox] AC30s. We had numerous stations set up and we would run the line to those to see what sounded best for any particular thing, depending on what the guitar was supposed to be doing.

Was this something where Dan was bringing more of the room and mic’ing techniques and Brian was doing a lot more of the electronic manipulation?

They actually co-existed equally because they had already done a number of projects together up at Dan’s studio in Hamilton [Grant Avenue], just outside of Toronto. They had already established a pretty cohesive working relationship. They both kind of crossed over into each other’s worlds quite happily and supportively. It was one of those things where at any one moment in time somebody would be doing something and they’d often be doing it in tandem. The lines weren’t that delineated.

Maybe we can geek out a little bit about the remote rig that showed up there. What kind of console and gear was being used?

It was a Sound Workshop console. It was a thirty-two or thirty-six input with great sounding mic pres. We had two Stephens tape machines, by John Stephens from California. It had some quirks but in terms of sonic reproduction it was excellent and portable! Randy brought a whole host of microphones. A combination of [AKG] C12s to Sony C500s to Beyer M-88 to [Neumann] U67s to U87s and [Sennheiser] 421s. Then we supplemented with some microphones from Windmill Lane. We had a pretty good complement of condensers, dynamics and old tube microphones. Randy supplied all the headphone boxes, cabling and interfacing. For external gear we had a Lexicon 224 [digital reverb], AMS 1580, Lexicon Prime Time, Yamaha Rev 5 or a Rev 7, [Lexicon] PCM 42s. We may have had the Sony DRE 2000 reverb. So between all of that and band’s gear there was certainly enough processing. It was just a question of interfacing it with the console. We might have had a separate sidecar to do all the effects processing. All the effects returns came back and we basically had it hard-wired in such a way that we could send it quite easily to two destination tracks on the multitrack. Bus 17 and 18 would always go to the effects chain and we sometimes paralleled all the effects, or in series, depending on how we were doing it so we wouldn’t always need multiple sends.

So those are sort of Brian and Dan’s tracks?

Yes. They were the production tracks. Brian had a [Yamaha] DX7 in the studio. He’d sometimes use that as the cue for a sonic template to create something and then whatever the band brought to bear on it. So it was really a very collaborative experience – everyone was encouraged to put his two cents in. Brian and Dan were very good about soliciting opinions. It was a very cool working environment. Of course it wasn’t without tension. In any creative environment there’s always going to be that natural tension that exists between the visionaries and the actual people who have to physically create and implement it. I think in any good project there’s always a healthy dose of that and this was definitely the case there. But there was a lot of respect from everybody.

And did you engineer that record?

I did some engineering. My original role was supposed to be the assistant engineer, hired from Windmill Lane to help facilitate the recording at Slane and then come back and provide continuity. But what actually happened is that Dan encouraged me to do some engineering up at the castle. When we got back to Windmill, the studio had just installed our first SSL. We were all getting used to the new console. It was a very collaborative process. I wouldn’t say I mixed the record by any stretch of the imagination, but they ended up giving me an additional engineering credit on the record so I guess they felt my input warranted that.

That’s great.

It was good. At the end of the project both Brian and Danny were encouraging me to seek further experiences outside Dublin. My own boss, Brian Masterson, was equally supportive as were the band. Brian and Dan suggested that I come to New York and encouraged that move.

And you did. That was ‘84 or ‘85?

That was ‘84. Randy Ezratty, who owned Effanel, also lived in New York. He left the project after we decamped from Slane but we kept in touch and I actually showed up on his doorstep one day. He put me up for a couple of weeks until I got on my feet. I was kind of curious to see how what I had learned in Dublin would translate to New York. The fundamentals do translate but there’s also different aesthetics. When I came to New York there was definitely a yearning for more tube gear and more of the old vintage equipment; where I’d just come from was definitely moving more towards the solid state and the digital world. My first console was a Helios, which is a great sounding board. When I moved to Windmill Lane we had an MCI and then we installed an SSL. But at the end of the day you’re just reacting to music. If it doesn’t sound good you think, “Well, what can I change here? Do I go to something external? Do I change the microphone? Do I change its position? Do I change the tonality of the instrument?” You try any permutation to get the desired sound.

So when you came to New York what happened?

I landed here on Thanksgiving Day ‘84, not knowing the significance of that holiday, and started looking around for work. I had a couple interviews at some major studios here in New York. I needed to work and some of the studios were willing to help me. A couple of opportunities didn’t quite pan out the way I expected. I eventually got an opportunity to work over at Electric Lady [Sound Studio]. Mary Cullum, who was the studio manager at the time, took me under her wing and gave me some additional assisting work, mostly at nighttime. Ed Stasium was the first engineer that I worked with there and his normal assistant had come down with pneumonia. Mary said, “Well, I have this young guy. He’s from Ireland. He’s worked with U2. Maybe he can fill in. He knows the SSL.” Ed was initially reluctant and I understand why. You have a relationship with your assistant you don’t want to necessarily change. But apparently whatever I did that night he was convinced that I knew what I was doing so he recommended that the studio use me. I was ambitious; clearly I wanted to get ahead. The studio started giving me more work. I ended up assisting Bob Clearmountain on a number mixing projects. At the same time U2 were already here touring The Unforgettable Fire record. Occasionally I’d receive phone calls from the band asking, “Oh, could you come out and record this date for us?” So on the one hand I was assisting here at the studio and on the other hand I was getting calls to go out and do live remotes for U2. People started putting two and two together and figured, “Okay. Clearly he’s got the skill set to do this.” That went on for about ten months while I was building up my own clients, as well as going to other studios to try and get my foothold in the city. I was still carrying on conversations with Dan. He was in the UK working with Peter Gabriel, initially on the Birdy soundtrack, and through that collaboration Peter asked Dan to produce his next record with him. Dan called me in late May and asked me if I’d be interested in going over to the UK to mix that record. I jumped at the opportunity. Ten months after I arrived in New York, I was back in the UK. So wasn’t exactly just a mix job.

Tell me a little about that. I know that that was a bit of an epic production.

It was an epic production. David Bascombe, who was the Tears for Fears engineer, had done the initial tracking. He was there for about a month. From what I remember David, Dan and Peter worked pretty well together, but for whatever reason he decided to move on. Dan had called me to have me mix the record but there was still a lot of recording to be done. Tracks were in various stages of completion. The way that Peter likes to work is to invite musicians in and each musician will tend to play on each song. Then he’ll cut and paste different elements together.

Was this at Real World [Studios]?

No, this was before Real World. It was called Ashcombe House. It was an old farmhouse that Peter used for the studio with additional space for an office and accommodations. The studio was located in what used to be a cowshed. It was just this long rectangular building that had very minimal treatments in it. The control room was facing away from the studio space. There were a couple of windows and it looked over this beautiful valley just outside of Bath. There was an old workshop and you cut through that to get into the recording space. It was all concrete with a couple of windows on one side. It was a pretty live, kind of pingy sound and we had a P.A. set up in there. There was a technical issue that they’d encountered. For whatever reason, at the onset of the project they decided to record to two 24-tracks simultaneously. One was a regular Studer A80. The other was a Studer A80 shell and transport but with all the electronics modified by this local tech guy. Right before they tracked they had an Adams – Smith synchronizer installed. Apparently one machine ran off a DC card and the other machine ran off an FM card. One of those machines was slightly incompatible with the synchronizer and it was sending the wrong pulses to it. It was kind of staying technically in synch but it was drifting ever so slowly. Then there was the additional situation of tape slippage on a Studer A80 – the first couple of minutes on a reel are not as stable so we had that on both machines to contend with. The third problem was Peter had done an initial demo; comprising a drum machine loop or pattern, a Prophet V [synth] and some guide vocals. The demo was put up on the A machine and the guys recorded to the B machine. The performance on the B machine was then put up on the A machine with a copy of the demo and a fresh reel of tape on the B machine so that the players could quickly reference their prior parts. Whatever inherent fluctuation was there on that first pass was being recorded and added to the second pass and so on. Of course, because it was marginal in the beginning, people would tune up and it was just fine. Incrementally, by the time we got from take one to take six, the two machines would start together and then musically the performances would really drift. I remember Dan had called me when I was in New York. We used the Adams – Smith a lot at Electric Lady and I was reasonably familiar with the device. He described the problem to me and I kept thinking, “Well, clearly there’s an issue.” It took us awhile to figure out exactly what it was, but he still needed someone to come in to man the console. When I got in there was the creative process of recording during the day and the ancillary work at night, which was figuring out how to deal with all these great takes and performances on these different reels with various versions of the song. How do we retrieve those in a way that’s both musical and technically satisfactory back to the master reel while keeping it in time and in tune?

Ugh.

We devised all sorts of schemes. We used pitch control, vari-speed and flying stuff off to other tape machines while flying them back in. We tried looping things through an AMS 1580. Ultimately we concluded that these two machines really should never have been synchronized together and that what we really need to do was to compile a master reel. Dan was totally in agreement because he had learned through bitter experience that the synchronizer was just really causing us endless problems. To remove that from the equation would really be the safest way to go. So I suggested that we bring in a 32-track Mitsubishi machine. I’d had some experience with that in New York and I thought it was a pretty good sounding machine.

One-inch digital?

Yes, instead of the 2-inch analog. We did wonder about the analog verses digital – is it really going to sound as good? We called the rental houses in London, a couple hundred miles away – it was cheaper to fly a 32-track machine from New York to England. [laughing]

Oh my gosh.

And so we got a 32-track machine in. My job then was to start compiling master reels.

So you had to use the two 24-track machines and find a way to get them onto the 32-track?

On a song like “Sledgehammer” there was the master take plus a number of slave reels. We had the versions of these songs in long form – they weren’t necessarily jams but they had extended sections in them that had to be edited down. Not only did the master have to be edited down but all of the slave reels had to be edited down as well to create a new master. We had to agree on a process by which we were editing. Are we going to edit to the music? Are we going to edit to the click track? What’s the constant here? And so the only thing we could rely on as a constant was the click track or the drum machine. So if I had to do five edits on the master reel I had to do the same five edits on the slave reels as well and hope that my edits were consistent enough to stay in sync.

Were you using time code to figure out those spots?

Yes. We used time code but as you’re rocking a piece of 2-inch across the heads the [time code] reader is not accurate enough.

You needed a finer kind of marker.

Right, and we really didn’t have it. That’s where the click track came in. Mike Large, who worked for SSL and whom I knew from Dublin, came over to install the console at Windmill Lane and maintained Peter’s SSL. He would come down and do periodic checks on the console. As we were going through all the technical issues with the synchronizer, he was very instrumental in doing research. He discovered via the manual that there was a particular kind of sub menu that could be engaged called a Splice Lock Window. Most synchronizers, when they see a splice they would immediately look for the nearest whole number of a frame to cue the tape back into lock again. This particular menu accepted the nearest sub frame and synced the machines.

So it would kind of drift to find its sync point?

Yes, like 30 or 80 sub frames, and then it would drift back in. Around that edit point, a little smearing moment of phasing would be found. As long as the same two elements from the master and the slave reel weren’t combined, it could get away with that. Then we’d have to go back in and drop in those little sections – physically drop them in, just punch them in and out. I created this master reel on the 32-track that had the form that we wanted. Peter was still missing the sound of the analog on certain elements, so there were times where we would have a 32-track plus two 24-tracks locked up together.

Because the sound wasn’t there?

He felt like maybe the bottom didn’t quite translate and there was a certain element of truth to that. It could have just been a certain familiarity that he wanted to hear. But it gave a process to what we then needed to do, and then we had a 32-track master of the song.

That wouldn’t drift from itself. [laughs]

We could rely upon it. We also printed time code on one of the tracks. If anything ever happened we knew that we had that control track. If we wanted to try new things, we could create a brand-new slave reel [for] additional tracks. I tried to impart that kind of process on the record while at the same time still keep the creative process going.

It’s a big job. [laughs]

Yes, that’s why I ended up being there for about ten months. It was really a long period of time. I It was really thrilling because upon hearing the music we could tell that it was going to be a great record! Nobody knew at that moment how pivotal the record was going to be; for Peter, Dan, myself – for everyone involved. It certainly made, or created, a greater awareness of David Rhodes [guitar] and Manu Katche [drums]. Tony Levin was clearly an established bass player. But from Peter’s perspective, he went from selling a couple hundred thousand records to selling millions.

Even after twenty-plus years, both So and Unforgettable Fire are on the radio every day. But at the time you were making them, there’s just not this sense?

I think because you’re so immersed in the process. You’ve created these timelines for yourself, these milestones that you want to achieve: complete a song, or complete a vocal and get a mix done. You’re not really thinking, “This is the record that’s going to make my career.” After the record was finished, I remember I sent a copy to Randy at Effanel and asked his opinion. When I finally came back to New York, he pulled me aside and said, “This is an amazing piece of work and it may define your career.” Peter had also said the same thing to me before I left England. He said, “You’re probably going to need a manager after this record comes out.” Perhaps he knew better than most how significant the record was. I was twenty-five – still naive enough to think that you make records because you believe in the music, not necessarily about the impact of those records.

And how could you expect that?

You don’t. My own experience up to that point had been that I’d made records and they had a certain level of success, but it was never in the millions of records. At that point Unforgettable Fire had only sold about a million copies by the time we’d finished So. It was gaining momentum and the band was clearly elevating and transforming themselves from being a theatre playing band into larger arena artists. It coincided with other events such as Live Aid, which was obviously a global phenomenon, and U2 were part of that.

On So, you were the mixer?

My credit is engineer but it was really a collaborative thing. Both Dan and I worked together. It didn’t follow the normal trajectory of a record. Normally you do your basic tracks, then all your overdubs, your vocals and then mix. I got there in May and by late September we were beginning to get balances that we liked. When we were working on something we’d say, “Oh, this is a great balance for this particular song.” On the SSL we would store a recall and make very extensive notes, both the effects chains that we used to create a sound and balances for rough mixes. Everything was saved and there was a blue book that had all those details that Dan had initially started. The recall information was already imbedded in the session.

What model SSL were you on?

An SSL 4000 E-series. We noted when particular balances impacted the listener, such as “September 10th mix” or “October 1st mix.” Virgin Records started coming down to hear the material in October 1985. We started doing rough mixes with that particular presentation in mind and then Geffen come over from the US. Those mixes – because they were fairly well received – became the basis for the actual final mixes. So it wasn’t like we started with a clean slate.

But you were still tracking into those, so it affected the way that the tracking was going?

It affected the way the musicians interacted with the song.

And how much do you think those mixes affected the kinds of choices being made for what to add or overdub?

I think they definitely had an impact. Peter definitely had all the musicians play on all the songs. At some point we had to make a decision about which drummer to use on which song. Sometimes there were two drummers on the same song.

Like when Stewart Copeland only played high hats.

The high hats on “Red Rain.” It was Stewart and the Linn 9000 [drum machine] for the drum part of “Big Time”. It just so happened that the parts worked together. We would go through the process of deciding which performances were being kept; we always made notations of what performance we liked in case at some point we’d want to go back and add a moment from those performances. But then it started to inform how the tracks were built and the editing process involved not just editing down the performances, but editing down the form as Peter started to become more engaged in writing his lyrics. He would feel intuitively if a section needed to be longer or shorter and those adjustments would be made. I mean, it really was an involved process and it continued right up until the last moment. Right through until almost the mastering portion.

Was he there giving a lot of feedback on the sonic aspects of the mix?

Yes, Peter was thoroughly engaged. Again, because of the process that we adopted, we built a mix from a base that we all loved. A certain idea might spark the exploration of a different direction for the arrangement. But we always had that reference point to go back to. It was unusual in that way. Up until that point I’d always mixed records where there was a definitive mix period – “faders down and start again.” That was the beauty of the SSL’s total recall.

It’s a real foreshadowing of where we are today. Pro Tools is like a computerized SSL, in the sense of recall and automation.

Absolutely. In realizing the fact that you can manipulate things in a way that you couldn’t in the past. With an SSL, each channel had so much processing from the dynamics section, the equalization and all the sends. One could configure the console to suit the task at hand. It was a very versatile console and sometimes it was almost overly complex and yet so simple at the same time. It allowed for incredible creativity once you figured out how to actually use it. But definitely there was a learning curve for a lot of people.

Let’s talk about producing and stepping into that role. Do you engineer records that you produce as well?

I usually do. I’ve pretty much done that throughout my whole career, not necessarily out of choice, but because a lot of time it was a natural extension of how I got into producing. I was an engineer who would sometimes mix my own records. Then I got asked to produce, but [the artists] definitely wanted me to engineer. I’d worked with producers who encouraged my contribution, so it just felt like I should proceed. I was actually initially reluctant to take on that first role, with Mr. Mister [Go On], because I felt like I wasn’t ready. I had to almost be coaxed into doing it.

Really?

Yes. It’s a big step. I’d just come off making So. I then worked with Arif Mardin on Howard Jones’ One to One record, which was another incredible learning experience. My next project was with Pat Leonard producing Bryan Ferry’s Bête Noire. That was a very different experience, but also an incredibly wonderful one. In the space of a couple years I’d worked with Steve Lillywhite, Arif Mardin, Brian Eno, Daniel Lanois, Pat Leonard, Peter Walsh, Jimmy Iovine and Bob Clearmountain. They all approached their craft in different manners, but the results were always superb. I didn’t feel quite ready to take the plunge. However, the members of Mr. Mister were pretty convincing.

What duties or skill sets did you need to bring to the table that you weren’t self-assured about at that point?

I was completely aware of what my weaknesses were. I had no formal musical education and could not play an instrument. I couldn’t sit down and write a chart for somebody and I felt like that was something that really needed to be there.

What did you do?

I was very upfront and candid with the band. All the guys in Mr. Mister are very accomplished musicians. When we were having the initial discussion I said, “You know, I don’t understand music theory. I’m coming at this from an engineering perspective and I clearly love music. I feel like I have something to bring, but that’s my viewpoint.” And they said, “Well, we can take care of that stuff. We have our own internal language for all that. We want your opinions about directions, structure of songs and sonically what you can bring to bear on it.” We ended up going into the studio for a weekend just to try one song, because we all felt like that was the easiest solution.

Hit the pavement.

Hit the pavement, see what happens – and it was fun. We all had a good time, so we thought, “Okay this is going to work.” But having worked with somebody like Arif, you look at what he brings, or Brian or Danny. You think; not only are they gifted in terms of their ability to direct people but they’re also great musicians. You have that whole thing where they can suddenly just pick up the instrument and say, “Well actually, I think you should play it like this.” I couldn’t do that. I could certainly try, but it’d be very ham-fisted and I would never really do it that way. So there was certain insecurity on my part to jump into that role. But wiser heads prevailed. Once I realized that I could do it, my confidence grew. During the course of that record I really grew immeasurably, as I did on So and The Unforgettable Fire. I mean, on all the records you grow because you learn things about yourself.

You certainly proceeded to take on some big production tasks. You were at the helm for Elvis Costello records, for example.

Right, exactly. T Bone Burnett, with whom I had worked and shared the same management company, recommended to Elvis that I should be involved in the production of Spike. I thought that was incredibly generous of him. I think that T Bone felt comfortable, since he and I had worked together on a couple of little things. He felt that I’d brought a certain aesthetic and he felt he and Elvis would cover other aspects. Spike was such an involved record in terms of its musical dimension, what it was trying to achieve.

It’s all over the map.

It’s all over the map musically. T Bone felt that my experience, especially coming from Ireland, would really suit Elvis’ style. He felt there would be a good match. Elvis is such an interesting man and such a musicologist – the guy just knows everything about music – I was thrilled to be involved. It was a total rollercoaster. One day we’re doing traditional Irish tracks with a bunch of Irish players; three days later we’re in New Orleans recording the Dirty Dozen Brass Band. You couldn’t find anything more diametrically opposed to one another. One day it’s the drum machine, then recording Allen Toussaint, then going to L.A. and recording Jim Keltner and Jerry Scheff and then finally recording Paul McCartney. It was a baptism of fire, though a different baptism of fire from the other ones I’d been through. Elvis and I, we established a good rapport. That was the reason I think T Bone felt like I could be the person who’d be there on a day-to-day basis. T Bone was there the majority of the time, but he definitely had periods where he would step out for a few hours. He wanted to feel confident that there was somebody available that he could trust. I think what he brings to projects is his ability to detach himself from the record. He can come in, listen and then say, “There’s your problem on that song.” We’d identify the pitfalls of that particular recording. He’s got an incredible set of ears for that stuff. He’s so good at putting the right characters in place to play on the record – casting records. I did move quickly into production and I’ve always enjoyed that aspect of making records. I’m not doing as much of it now, just because the industry is the way it is. It’s very much driven by hits these days, it has always been driven by hits, but there always seemed to be room for slightly more artistic production projects to be out there at the same time. That seems to be less the case today, in terms of major label projects.

So you’re doing a lot more mixing these days. “Faders down… Here’s the files.”

I don’t think there’s any “faders down” these days. You get the session, you open it up and the vision – or the beginning point of the vision – is certainly there. I think that’s just a function of the way people work these days and that’s one of the beauties of DAWs. You can actually say, “Here’s my vision. Now I want you to impart your vision and/or use mine as a basis.” Sometimes it really is a good starting point. When you go through the process of recording, there are certain seminal moments during the making of a song when certain balances clearly ascribe a value to the emotional content that is supposed to be there. It’s important to keep those things together and to make sure that every time you come back to it you say, “Oh, that was the balance we liked in September, therefore it’s still valid today. Let’s go back when we do the next overdub.” Similar to what we were doing with Peter Gabriel. I’m doing a lot of mixing; most of it in the box. Not all of it, but the majority of it these days. Projects, for whatever reason, are driven by budget or time considerations. I’m also working via satellite. I’m working in a couple of rooms here in New York while the artist is located somewhere else in the world. We’re sending files backwards and forwards.

FTP?

Yes, FTP. I’ll send an MP3 initially, simply because it’s convenient. It’s faster. Certain comments that come back are really based on the fact that it’s an MP3 format. I’ll put up a higher resolution file if there’s a real issue. Then the artist can hear exactly what I’m hearing and we can start the dialogue.

What does that mean for you when you’re working in the box?

Pro Tools is pretty much my mix format. The majority of projects that come are in Pro Tools. I’m not averse to working in different DAW formats but Pro Tools seems to be the default. I work in my friend Randy Ezratty’s studio and he has a [Digidesign] D-Command [control surface]. All the plug-ins are in the box. I first started mixing this way three or four years ago. I started to experiment with a process of figuring out how I could best utilize the technology while at the same time keep myself free to be as immediate with the music as I want to be. It was impossible to do that with a mouse.

You needed a control surface.

I felt like I needed that tactile response. Even though it clearly is not the same as an analog console where you can just lean over, grab stuff and twist it. I create various templates with both bussing architecture and effects processing. When I import a session those things are already preset. I can at least try things quickly. When you’re mixing you want to create balances and try potential environments for the mix to reside in – you can get a sense of how far you can take it and how much you can push it in one direction or not. And then, based on the conversations I’ve had with the artists about what effects they like or dislike, we build up a palate of sounds that they’re comfortable using. I’ve kind of arrived at this particular way of working in the box now. Let’s just say it’s like a typical rock band; there’s drums, some percussion elements all the harmonic information from keyboards to guitars, vocals and some additional other stuff. I’ll tend to break it up into little subgroups. I’ll do the drums and percussion. Instead doing multiple instances of plug-ins across all those little strips, I’ll route it across two little subgroups and do overall EQ-ing and compression. It’s similar to how it would be done on a console. I bus it to another set of faders, like a subgroup, and then combine everything to a final destination track and record it back into the session. I’m always time stamping the mix back to the session exactly as it was, so if I need to do some adjustments later on I can drop in.

Are you bussing out to analog gear as you mix?

I’m not. I’m all in the box.

No two-bus chain?

No. I’ve created a two-bus chain in the box. Maybe using the Sony Oxford, some GML, some Roger Nichols plug-ins and some of the higher end plug-ins that are targeted towards the mastering side. I’m taking that approach because I feel it’s the easiest way to maximize the potential of the DAW without giving up CPU and processing power. There are still constraints on mixing, as there always have been, because of time and budget. It’s not unusual to have to mix the whole record in a week or five days, and that requires you to move in a more efficient manner. You have to ensure that the project is delivered to you in a particular way so that you can maximize your input. At the start of a project I’ll mix a couple songs quickly just to get a feel for it. I will usually discuss taste preferences with the artist beforehand. It takes a few mixes before I really start to get a sense of where their head is at and what really concerns them. It may be different from song to song. But I start to see a pattern evolve and I think, “Okay. I’m not going to go that route. I’m going to follow this route.”

“Now I know where to go with this next song.”

Exactly. I can start moving the process along a little more quickly. DAW allows you to start building up a catalogue of balances for the record. If I start feeling like I’ve hit a roadblock with the mix I can say, “I’m going to put it away for a half an hour. I’m going to go move on to song A and I’m going to have a quick peek at that one. See how it hits me today.” On the old analog consoles it was more like, “I’ve got to go out and get a cup of coffee. I’ve got to go walk around the block. I’ve got to go watch the football game and come back in.”

Do something to get away.

But you had to come back to the same song that day and you had to finish it. There’s also something good about that – a singularity to that process too, which helps you focus and make a decision.

At what point did the DAW situation in digital get good enough for you to say, “I can do this now. I can get the results I want here.” How long ago?

I think when Pro Tools moved into HD. They changed their bussing and mix bus architecture. That, in my mind, was a seminal moment.

Sonically?

Yes, sonically. There were definitely some issues with the TDM systems, although I remember running some tests with David Lebolt [of Digidesign] here in New York. I put a mix up on the console at Sony; we were listening to the two-mix in the box and the two-mix on the console. It clearly sounded different and most people’s preference was for the console. Then Dave suggested that we actually zero out everything and make sure the values we were ascribing on the console and the box were equal. Once we did that you really couldn’t tell the difference. That was in the old TDM system. That was an illuminating moment for me. I thought, “Apples and apples. All things being equal, you can actually fool yourself into thinking that one is better than the other.” When you come from the analog world you expect that when you push a signal through a console that it will impart a color on the sound, and it does. If you like the way a Neve sounds versus an SSL, your body becomes attuned to what that sound is and you know the shortcuts to take to get that sound. In the digital world it’s just a blank canvas, so it doesn’t really do anything. This is going to sound almost counter intuitive, but it doesn’t impart anything on the sound. There’s no coloration except perhaps things you don’t like. You have to figure out what processes to engage that will get to where you like it musically.

It seems to me that a subculture of professionals has realized to look for that coloration in the design of plug-ins. I feel like the Crane Song Phoenix was a brilliant contribution.

Absolutely. It’s a brilliant plug-in.

And now SSL is building a harmonic distortion into their Duality console to give it that vibe where it didn’t exist.

And you know, the Sony Oxford plug-ins have the same thing. It has that warmth controller, like the Inflator – it definitely does some interesting kinds of compression algorithms. At the end of the day it’s really you in front of a set of speakers. You have to figure out, “Do I like this sound or do I not like the sound?” If you reference back to things that you also liked from your past, then you can make adjustments based on what you feel are musically important decisions to you. Part of this process that I’ve evolved into is just necessitated by where the industry goes. You can’t be a mixing engineer these days and only mix in one environment – it’s just not practical unless you want to be working once a year. I’ve always enjoyed new technology and I’ve always enjoyed the challenge of figuring out a way in which I can use the technology. I don’t necessarily have to be the best in the world, and I’m clearly not. I don’t have to be the fastest on every piece of gear either, but I have to be able to know in my own mind. I have to know I can use that piece of gear and get a sound as a satisfactory result; not just for myself, for the artist. I’ve worked with Greg Calbi, Bob Ludwig and a number of other mastering engineers. When I started mixing in the box Bob was always very gracious in allowing me to send him mixes in progress. He would then comment on them. We used to do that in the old analog world. I definitely encountered some funky situations in various studios where I felt like something was not right and I couldn’t put my finger on it. I just needed him to identify that my instinct was correct – that I needed to go to a place where I felt the comfort level was okay.

Right. “Was there really a bump at 120 Hz or not?”

Right. ”Here’s the same song mixed in two different rooms, and it was really easy to mix in one and not easy to mix in the other room.” I’d ask Bob to tell me which one was which; he would immediately peg it all the time. I wouldn’t give him too much information, so that he wouldn’t automatically default to the one I wanted. It was the same with digital when I started working in Randy [Ezratty]’s room. The room was not very big and it definitely had some standing waves. Once I figured out what I needed to do to make it work we started figuring out a way in which to make my mixes (in the digital world) be as musical as they could be, and not a subset of something that I wanted the mixes to be. I came to this and said, “Oh this is what’s working for me – these speakers, these plug-ins. I think I can work in this environment.” So I’m not afraid of working in the environment. It’s just a different thing.

You’ve had a pretty awesome career and have been successful in a lot of different ways. You’ve made artistic, commercial and even spiritually successful records, in terms of what they’re able to emote. I’m paying you a compliment, but I’m also asking you to reflect on how you think it happened.

Some days I wake up and wonder, “Do I have a career anymore?” Some days you wonder. I think there are lots of engineers that would have the same thought.

It’s nice to hear you say that, because I’m sure it goes through everyone’s mind.

Yes, it goes though everyone’s mind! When you’re not busy that day or even that hour, you’re thinking, “Who else is doing it?” But somehow people seek you out. I think there’s enough work out there for people. Maybe the economics of scale are not the same as they used to be, but there’s still enjoyment in making records. It’s a great process. Walking in, hearing a song and suddenly being allowed to contribute something creative to a project is a real honor. Watching the reaction to that is what really keeps me going. If there were projects that I didn’t like, I was honest enough to say that I didn’t like them. That’s also part of it: not taking work just because you need to be busy. There’s a financial requirement; sometimes turning down a project because you didn’t feel inherently or intrinsically connected to the music can be a tough decision.

Yeah, that’s a risk as well.

There’s always a risk that you say, “Oops, I should have done that record. It was huge.” But maybe you didn’t connect with the people. It’s about relationships. You go into a record and you want to feel that when you come out of the other end of the process – be it a week or three months later – that you still like and respect the artist you work with and that they have a mutual admiration for what you’ve brought to [the project]. For the artist, from their perspective, it’s like this is their one opportunity to make that record – they want to avail themselves of every minute of your time and ability to do it. You have to temper that to the fact that this is another record in your career. While you want to be giving there’s also the practicalities of burn out. You’re actually acting in a way that’s counter-intuitive to what the process should be. I think there’s a certain level of enthusiasm that you bring to records. I have a natural curiosity – not necessarily effervescence, but certainly people seem to be very comfortable around me when I’m in the working environment. I tried to figure out what was important to artists. The ability to listen to an artist, what they’re going through and what they’re trying to get across in a sterile environment is important. I’m very aware of that connection and how to help navigate that particular dynamic. I really try to bring a level of honesty to my work that I feel the artist would appreciate, regardless of how candid it is, without being hurtful. I was given opportunities and I was able to prove that I was capable of a certain skill-level. I was enthusiastic enough to learn more, so people kept giving me the opportunity to do that on the next record. Artists, managers and labels talk – eventually, once you’ve done enough of those kinds of projects, people notice. It might be something that went very smoothly. It might have been something inherited that had been a difficult project, fraught with problems. I’m not a great self-promoter, but I’ve always firmly believed that the best promotion is the records I’ve worked on. Regardless of whether they’ve been successful in terms of sales, I think they’ve been successful in the initial determination – to make a record that had artistic integrity, that fulfilled the vision of the artist, that had the potential to be commercially successful, that was sonically pleasing and wasn’t a mirror image of something I had done in the past. Trying to navigate all those different aspects, somehow I managed to still have a career twenty-seven years later.

www.killenmix.com

Special thanks to Zack Dinerstein for his help transcribing this interview. www.farmelo.com

Sonic Varnish

Wednesday, May 12th, 2010

When I was about ten years old my father drove an old-school Mercedes with a wooden dashboard that I thought was one of the most beautiful things in the world.  Its glassy finish fascinated me because I could see every detail of the wood grain.  I asked my father how it got like that and he explained varnishing to me, claiming that “Mercedes probably put at least twenty coats on.”  Not long after that I bought an old skateboard that was horribly beat up, and I told my father that I wanted to varnish it to look like the Mercedes dashboard.  Down in the basement we stripped the nasty paint off that wooden skateboard and started applying thin layer after thin layer of varnish with careful wet sanding and cleaning between each one.  It was taking forever, and after twelve coats I proclaimed that the skateboard was done.  It was glossy – not quite glassy – and I’d certainly learned about varnishing.  It’s a lot of subtle work, and no one layer really seems to do all that much.

Harmonic Distortion is Sonic Varnish – Today when people ask me how I achieved certain sounds in the records I work on, I struggle to answer the question because it’s such a multi-faceted thing.  Then it occurred to me that you could think of it like applying many small layers of varnish, except that instead of applying clear-coats of lacquer I apply layers of very subtle harmonic distortion.  The word ‘distortion’ here is nothing like the overdrive and fuzz we talk about when discussing guitar pedals and amps.  In fact, most people with untrained ears can’t hear a single layer of truly subtle harmonic distortion because it only gently changes the sound, and sometimes it’s so subtle that it’s basically inaudible.

All audio equipment (including most plug-ins) imparts a small percentage of harmonic distortion, and this percentage is called total harmonic distortion, or THD. THD can be understood as the amount of extra sound generated by the electronics in the piece of equipment itself.  Some audio gear is sought solely for the character of its harmonic distortion and is said to be very “musical,’ meaning that we humans tend to like how thing sound when it goes through these circuits.  Equipment famous for harmonic distortion includes Neve preamps, Fairchild compressors and Pultec EQs.  These are units that people will run sounds through just to pick up harmonic distortion that the circuit generates even when it’s not particularly doing anything to the signal. We call it tone, vibe, mojo, fairy dust, goodness, sweetness, fatness, warmth, size, girth, a sonic halo and all kinds of other names, but what we’re basically describing is that subtle percentage of extra sound that the circuit adds to the signal.  For this article I’m calling it sonic varnish.

It’s important to remember that most undeveloped ears wont be able to tell the difference between a sound going through a Pultec EQ set at neutral and a sound that isn’t.  Over and over again I’ve inserted pieces of gear in and out of signal chains to show people the difference.  If their ear is untrained, or still developing, they squint intently at the speakers for a bit then open their eyes, lean back in their chair and say, “I can’t really tell the difference.”  Could I tell the difference between a Mercedes dashboard that had twenty-one coats of varnish as opposed to twenty?  I’d probably squint at them and give up as well, but a professional wood worker might be able to see the difference.  And – far more importantly – a pro will know which varnish to use, how to apply each coat, and which of those coats should be the last in order to achieve the desired result.  It’s the same with sonic varnish. One layer doesn’t do all that much, but many layers add up to a finished sound that anyone can hear and say, “Yeah, that sounds really cool.”

Applying the Layers - I believe that one of the reasons we love the sound of records from the 60s and 70s so much is that the sounds were achieved by the (often unintentional) application of many subtle layers of harmonic distortion. Take a Beatles record like Sgt. Peppers recorded on 4-track – a classic example.  I’m not sure of the historical accuracy of this explanation, but lets assume that Ringo’s drums were tracked early on.  Then those drums were bounced back and forth between the four tracks of tape as they made room for further overdubs.  For the sake of argument, let’s guess that Ringo’s drums made two bounces after they were tracked.  Each time they bounced, they picked up the sound of the console’s electronics, the tape machine’s electronics and the sonic character of the tape itself.  If you count each stage as a layer of varnish, that’s roughly seven layers (preamp, compressor, tape, preamp, tape, preamp, tape).  Then you mix the record, which adds another layer, then master it, then play it on your home system (which will have a THD rating, too), and we’re somewhere in the realm of twelve layers of sonic varnish before you hear Ringo’s drums.

RINGO’S DRUMS

  • Layer 1: mic
  • Layer 2: console preamp
  • Layer 3: compressor
  • Layer 4: tape machine
  • Layer 5 & 6: bounce 1 (console and tape)
  • Layer 7 & 8: bounce 2 (console and tape)
  • Layer 9 & 10: mix to mono tape (console and tape)
  • Layer 11: mastering
  • Layer 12: your home system

Now compare that to a modern home recording.  Typically the signal is recorded into a consumer grade preamp, processed with a compressor plug-in and bounced to disc.

TYPICAL MODERN HOME RECORDING

  • Layer 1: mic
  • Layer 2: preamp
  • Layer 3: plug-in compressor
  • bounce
  • Layer 4: your iPod

The way I see it, this signal has had two chances to receive a coat of sonic varnish.  During the recording it hit the preamp and then the compressor plug-in to achieve a second layer.  Someone with only two layers of consumer grade varnish will still want to make the most of the recorded sound, so she or he is likely going to try to make each of those two layers as thick as possible.  I see this all the time, and a slew of common amateur techniques have evolved.  What I see most of is way too much compression, double and triple tracking of parts to add dimension, and the use of distortion plug-ins for a lo-fi sound that is more often a final ditch effort at sounding interesting than an aesthetic choice.  People will try anything to make those two or three layers as thick as possible.

The temptation to overuse any one of these stages is strong because the sound just isn’t going to pop out of the speakers if you’re doing subtle work.  This lack of sonic excitement is confounded by the lower quality components in consumer grade equipment, too.  When you start to overuse any of these layers you acquire obvious sonic artifacts that will change the nature of the source sound to such a degree that the characteristics of the processing itself can overtake the characteristics of the original sound.  A kind of haze emerges between the sound and the listener, and when you multiply that by however many tracks you have in the mix, things can get downright foggy.  I hear it all the time and the result is simply unremarkable.  As my father will still tell you, thick layers of low-quality varnish look horrible.  They don’t dry evenly, bubbles get trapped in the varnish, and brush strokes are often visible.  Rather than showing off and accentuating the amazing colors, details and depth of the original wood, you end up seeing the varnish and the artifacts of its application.  The exact same thing happens with thick layers of consumer grade sonic varnish.  There’s no short cut.  You want your skateboard to look like a Mercedes?  Start layering.  You want your mix to sound like a great classic album?  Start layering.

Modern Varnish Mixtures – I use a combination of digital and analog gear to achieve my layers of sonic varnish, and I chose each layer very carefully to emphasize a particular quality in the sound that I think serves the artistic vision of the project.  And I always have my eye on the final mix.  For example, if I know I’m going to mix to tape, I have that in mind as I compress the vocal because I know the vocal will “sit down” a bit more once the mix has hit tape.  As I apply each coat of sonic varnish, I have the next layers in mind so that I don’t apply any one layer too thickly.  I’m interested in the cumulative result of many subtle layers. Let’s take a look at a particular vocal sound to get a sense of what I mean.  This is from a very sparse record of which I’m particularly proud of the vocal sound:

  • TRACKING
    • Layer 1: Vintage Telefunken U47 (tube microphone)
    • Layer 2: Chandler TG2 mic preamp
    • Layer 3: Tube Tech CL-1B Compressor
    • Layer 4: Cranesong HEDD converter (a touch of its Pentode processing)
  • INDIVIDUAL TRACK PROCESSING DURING MIXING
    • Layer 5: Sound Toys Decapacitator plug-in (emulates the sound of vintage consoles)
    • Layer 6: Tube Tech CL-1B hardware compressor
  • FULL MIX PROCESSING
    • Layer 7: API 2500 stereo bus compressor
    • Layer 8: Dangerous Audio BAX EQ
    • Layer 9: Studer A-80 1/2″ tape recorder
  • ANALOG TO DIGITAL PROCESSING
    • Layer 10: Studer output stage
    • Layer 11: Cranesong HEDD A-D conversion (with a touch of Pentode processing)

Each and every one of these eleven layers is doing something so subtle that very few people can really hear the difference.  But, each and every one is just as important to the overall sound as the one before it or the one after it.  Use a different mic and the sound will change.  Use a different preamp and the sound will change.  Use a different converter into the DAW and the sound will change.  Use a different setting on the Decapicatator plug-in and the sound will change.  Use a different bus compressor or tape machine and the sound will change.  Each and every layer is equally important, while no single layer is all that important on its own.

My personal theory about why this technique works is that you’re never letting a single piece of gear overtake the original sound.  Instead, you’re letting each piece of gear impart just a little bit of harmonic distortion – a little mojo, a small halo, a bit of warmth, a little extra size – and then moving on to the next piece of gear that’s going to impart another kind of harmonic distortion.  Maybe the preamp warms up the mic a bit, and maybe the compressor puts a little halo around things, and maybe the tape machine adds a certain depth, and maybe the converter adds a little something-something.  Layer by layer the varnish becomes thicker while each layer remains relatively transparent.  The original sound is still in tact, but it has acquired all of these wonderful, subtle qualities along the way.

Gain Staging – The Craft of Varnishing – With wood, layers of varnish go on rather simply, one at a time, but there is still a craft to it.  My coats of varnish on that skateboard weren’t nearly as well applied as my fathers because he had years and years of experience with a brush in his hand.  He had the craft that told him how far to dip the brush, how hard to push that brush against the edge of the can to remove excess varnish, where to begin and end his strokes and how hard to push as he made them, and he knew when enough was enough. He knew how to varnish.

In audio, how you varnish is called gain staging.  Gain staging refers to the rather complex craft of knowing where the optimal (or intentionally not optimal) operating levels are for any piece of gear in the signal path.  How much signal you feed into a piece of equipment will elicit a certain amount and kind of harmonic distortion out of that circuit.  Whether it’s tubes, tape, solid state or even a digital plug-in, the way you set the gain will determine the sound.  To make matters more complicated, the way one gain stage is behaving will effect how the next one behaves in real time.  Add to this that many pieces of gear can be calibrated to different levels, and that every sound you record is going to change how the gear is going to react, and you start to see the endless complexity.  Gain staging is not trying to hit a moving target; it’s trying to hit a moving target from a rotating platform on the back of a speeding pickup truck on a hilly, winding road.

Developing Your Brush Stroke – So how do you learn how to gain stage properly?  Practice, practice, practice and get great teachers who can guide you.  It took me years to know how to get a good, solid signal happening with just a pre amp, more years to learn how to send that signal to a compressor properly, and more to learn how to get a tape machine to react the way I wanted it to.  And I’m still learning all the time.  My aim in writing this essay isn’t to pretend to be able to teach you how to do gain staging – how do I know which target you’re shooting from which pickup truck on which road?  My aim is to stress that as you apply sonic varnish you need to really be aware of how you’re applying the layers.


My best suggestion is that you begin by simply considering the concept of sonic varnish when you’re making a recording and start to train your ear to hear subtler and subtler layers of harmonic distortion.  And if you’re using a DAW to do recording, you can try to emulate more and more stages of sonic varnish using plug-ins.  Believe me, it’s not a great idea to stack up a bunch of the same plug-in and expect them to do what a vast combination of great hardware and software can do together. Nor can you expect too much out of consumer grade gear. (Yes, the signal path I describe above costs thousands of dollars, and I don’t expect everyone to have access to that kind of gear).  But, you can learn a lot by trying different things in the box.  Here are some ideas:

  • Use a plug-in that emulates analog gear (a compressor, an eq or other will be fine) to try to put a tiny halo on a guitar sound, or a little girth into a bass sound, or a bit of sweetness into a vocal.  Don’t try to engage much of the processing – only enough to apply the smallest amount of harmonic distortion you can hear. Work in very very small increments and see what you can hear.
  • Try using a few different plug-ins to achieve subtle harmonic changes in the sound without changing the essential nature of the original sound. See if you can get the sound to come to life while sounding just the same.
  • Try to get 3db of compression out of two compressors doing 1.5db each.  Then try three doing 1db each.
  • Try remixing something you know you’ve put a few big layers of varnish on and see if you can achieve a less hazy result with more sonic impact by using more subtle layers.

In other words, take the concept of sonic varnish and experiment with it.  There are really no hard and fast rules to follow, but hopefully the concept of sonic varnish will help you have a general guiding principle to follow.  I’m sure you’ll come up with all kinds of ways to play with the concept.

What About Sonic Paint? – I need to recognize that there are many times when one is going to want to slam the hell out of something with a compressor, or distort something to the point where you can’t tell what it is, or eq something so drastically that its very nature is transformed.  That’s not varnish – that’s paint.  However, remember that most paints also need to be applied with great skill and are typically finished with a few very thin layers of clear varnish in order to add depth and brilliance to the color beneath.  So, even if you’re going to slam a sound against a wall until it bleeds, those gaping, bloody wounds will be all the more gory if you can get a few coats of varnish on there to show it all off.

What About Lo-Fi? – Everything I’m saying would apply to achieving lo-fi sounds.  If you’re interested in making a lo-fi recording, one of the most important things you can take away from this essay is that multiple layers of distortion will get you better results than one single lo-fi distortion layer. Some of my favorite lo-fi recordings are by Guided by Voices on four track recorders that imparted a lot of THD, but they also bounced their tracks back and forth quite a bit, layering the sounds and slowly degenerating the original sound.  Compare that approach to sticking a distortion plug-in on a single digital track and most people will agree that the vibe is with the layered approach.  Also, no matter how distorted a lo-fi record is, the layered approach will allow the original signal to acquire its new vibe and sound in lighter layers that will allow the original sound to maintain its character.

What about Genre Specific Sounds? – Absolutely work toward the aesthetics of the genre you’re working in, but keep in mind that in any genre the concept of sonic varnish will help to achieve great sounds.  Techno may be a genre where digital sources never leave the computer, but even the sampled sounds will go through multiple manipulations to come to their finished luster, and many subtle layers will often serve that goal well.  Black Metal may want to achieve an endlessly muddy distortion, but any guitar player will tell you that the pickup, the amp, the speaker, the mic, the preamp and the rest of the recording chain all go into making those sounds.  Again, trying to achieve that sound in one or two small stages isn’t going to get the pro results.  Extend the logic to any genre and I think the concept of sonic varnish will still prove a useful guiding principle.

What about Honest Recordings? – Classical and jazz recordists often talk of transparency and of “honest recording,” but the very fact that THD is present in every piece of gear makes “honest recording” a myth.  Perhaps using fewer layers of sonic varnish will help keep the original recorded signal less tainted, but I think its important to keep in mind that the original recorded signal just passed through a rather tiny diaphragm or ribbon and became wiggling electron waves in a long thin piece of metal called a cable.  To think of a recorded sound the way we think of a live sound isn’t going to help one grapple with what it takes to make a recording appear natural when it comes out of two speakers.  More often than not, subtle harmonic distortion has helped me render sounds more honestly because the recorded sound can take on an added complexity, richness and 3D quality that got lost in the act of capturing it.  The tendency in making these “honest recordings” is often to try to apply as little varnish as possible, but the counter-intuitive move of adding more harmonic complexity might bring the sounds of the instruments to life in ways that the thinner layers might not be capable of.  As always, experiment and see what works for you.

It’s a Concept - Sonic varnish is a concept, a guiding principle, an idea.  It’s something to have in mind when you’re recording and mixing that can help keep the bigger picture in focus.  There are so many stages to recording, and no single one of them is any more or less important than another.  As technology changes faster and faster our tools are going to change as well, yet our methods for recording seem to stay more or less the same.  We still have to put a mic somewhere near a source, amplify it, get it onto a medium of some kind, then take that recorded sound and process it in some way in preparation for it’s final format.  No matter how careful you are,  you’ll be introducing some level of harmonic distortion at every stage, so it’s good to be aware of it. Even better to really know how to apply that harmonic distortion in a way that’ll get you the sounds your after.

Using Transformers to Transform Audio

Wednesday, April 14th, 2010

This article originally appeared in Tape Op Magazine.
Technical editing by Scott Hampton

IMG_1245A transformer is a device that transfers electrical energy from one circuit to another via inductively coupled conductors – coils of insulated wire wound (most often) around a ferromagnetic core. Transformers are useful in audio recording, as they can block DC voltage and facilitate electrical isolation between gear, but they also shape the sound of signals sent through them by introducing subtle, and often very desirable “coloration”. This may be a result of any combination of frequency response, time response, distortion, or a number other factors for a particular transformer. These effects can be especially attractive when working in the digital realm, where sounds can be perceived as too “cold” or “digital”.

With all the talk of the sound of transformers, which reside in different pieces of audio gear, why not skip all the electronics and strap bare transformers into the audio path directly? The first time I heard this done was at a mastering session with Nick Blagona in Toronto, when he ran a pretty crispy sounding record through a pair of vintage Marinar transformers that he had lifted from a Neve module. The sound was just right for this record – fat lows, punchy mids and a silky top. I personally hadn’t had a chance to do much with this idea until I recently pillaged my repair guy’s stock bins, and now I’m hooked on trying all kinds of transformers in all kinds of situations.

What you’ll need are 600 ohm to 600 ohm “matching” transformers. These will generally work properly with the gear in our racks. Be careful of center tapped transformers (center tap to ground), If these are exposed to +48 volts (from phantom power) in your system they could easily be damaged. Simply wire your transformers up to cables that work with your gear or patchbay and you can insert them anywhere in your line-level signal path.

I’ve now tried transformers on all kinds of sources, and have fallen in love with many of the sounds I’m getting. My favorites so far have been a pair of vintage Triad HS-66s, as they add a mid-range thickness to the signal that really warms things up without obscuring the lows or the highs. On a full mix, they add a heft and three-dimensional quality to the sound that, while certainly not achieving the full effect, leans in the direction of a vintage console. On individual instruments they have a fattening affect that’s especially cool on kick drum and bass guitar. Pushing the signal can drive the transformer into distortion – sometimes a desirable lo-fi sound – though the need for an attenuator crops up pretty quickly. In one case I was tracking male/female duet vocals for the Brooklyn band The Loom, and found that the female singer had a strong midrange warmth that made the male voice sound a little thin in that area. By patching in one of the Triads after the compressor in his vocal chain, his sound warmed up just enough to match hers beautifully. Without disrupting the flow of the session, the transformer gave me just that little bit of harmonic complexity that I needed. It was like stirring a little more flour into the gravy, thickening to taste.

Another interesting pair of transformers were pulled from some odd quad encoder that the Japanese company Sansui was trying to develop in the ‘70s. As they were attempting to impress the pro audio market, they used some serious matching transformers. These add a harmonic richness to the midrange that can only be described as warm and fuzzy, and they also round off the highs well enough to function almost as a de-esser on certain vocals tracks. I wasn’t able to use them with any success on a mix, but on individual tracks they are able to add a strangely satisfying vibe I just couldn’t get with any other gear.

A UTC transformer that NYC engineer Matthew Agoglia liberated from a vintage compressor made a female vocal go from rich dark chocolate to three-dimensional licorice, adding a harmonic complexity that gave each syllable its own distinct vibe – way more interesting than it had been before. The same UTC on electric bass added a weight that seemed to get the signal out of the speakers and into the room, and that’s a big deal for me when working on my Pro Tools system.

IMG_1201With pairs of matching transformers slowly making their way to my studio, I’m beginning to see the possibility of putting them all in a (shielded) box, wiring them to DB-25 connectors and having them ready to be inserted between my converters and my Dangerous Audio summing box. Buying them in pairs allows me to send stereo stems out through matched left/right pairs, or to run full mixes through them. The cool thing about having multiple pairs is that you can have any number of different flavors on hand, rather than just multiples of the same sound as you would with a console. Then again, there is something to be said for the unifying effect of many of the same transformers. Experiment and see what works for you.

There are all kinds of transformers available, from vintage units by UTC, Triad, Marinar, CineMag and St Ives to brand new transformers from Carnhill, Jensen, CineMag, Lundhal, Sowter and others. While most of these companies are set up to supply gear manufacturers, I’ve found they’re all very approachable and willing to help a guy like me buy a pair. Most quality 600 ohm to 600 ohm transformers hover just above the $100 mark, so it’s a relatively inexpensive way to have some extra audio processing at hand. I highly recommend that anyone who is curious about this to try it out, and if you find some cool, obscure transformers with a vibe, do drop a line and let us know!

A Simple Transformer Explanation
A signal goes into one side of the transformer (usually the side driven is referred to as the primary), and the voltage that results on the output (secondary) is the input multiplied by the turns ratio (neglecting internal losses). The impedance ratio is the square of the turns ratio. Example: a 1:10 step-up transformer on a mic pre input would have a 1:100 impedance ratio. Meaning the voltage gain is x10, at a cost of increasing the output impedance by x100. A DI box is an example of going the other way, stepping the voltage down, to reduce the driving impedance. The lower the impedance a signal is being driven with, the less susceptible it is to noise. -SH

Review of Euphonix Artist Series Control Surfaces

Wednesday, April 14th, 2010

This review originally appeared in Tape Op Magazine.

Whether to work with a control surface or not is a personal decision. If you do prefer to have faders, knobs and buttons under hand, the one thing we will all agree on is that the integration between the surface and the software has got to be right.  Tight integration is why we still have “dedicated” control surfaces designed for specific software DAWs on the market. Euphonix, however, has developed their Artist Series control surfaces to work simultaneously with a slew of applications, even bridging between audio and visual worlds. These applications include Apogee’s Maestro for Duet, Ensemble and Symphony 64, Apple’s Final Cut Pro, Logic Pro and Soundtrack Pro, Metric Halo’s MIO Console, MOTU’s Digital Performer, Steinberg’s Cubase and Nuendo, Avid’s Pro Tools HD, LE and M-Powered, Abelton’s Live and Propellorhead’s Reason. When you think about it, this cross-platform integration really shouldn’t work, yet at the push of a button you’re working on the same surface in another program with nearly flawless integration.  For this alone Euphonix’s multiple design awards are well deserved.

The Artist Series consists of the MC Mix, the MC Control and the MC Transport, which can be used together in any combination or alone. They hitch together beautifully, creating a fully modular product line. These surfaces are so versatile that a single user’s review really can’t cover it all, and there is no way I could (or would!) ever work in enough applications and situations to fully explore the wide range of ways one might use the MC series.

With that said, I will be focusing mostly on my use of the surfaces (and particularly the MC Mix) to do stereo ixing in Pro Tools – a scenario in which I imagine many Tape Op readers also regularly find themselves.  Unfortunately, Pro Tools is the one DAW with which Euphonix has had some challenges implementing integration.  Why?  Because – and understandably so – Avid sells their own dedicated control surfaces, and the Euphonix software system, EuCon, requires that the “third party” open up their software codes for integration (aside from Live and Reason, the rest of the software developers listed above have opened their codes for integration with EuCon).  For Pro Tools integration, however, Euphonix must use the HUI protocols that Digidesign originally developed along with Mackie, and the HUI protocols have built-in limitations that make using multiple MC surfaces a little tricky.  In a nutshell, the issue is that when using more than one eight-channel MC Mix with Pro Tools, the MC Mix wont be able to splay plug-in functions out across multiple surfaces. This means that you’re limited to using one surface (typically the left-most unit) for calling up and manipulating plug-in parameters. Similarly, banking faders can be confusing when using an MC Mix and an MC Control (total of 12 faders). So, for now sticking with eight channels may be easiest for Pro Tools users, and we can only hope for better integration down the road so that it functions as seamlessly as it does with all the other programs.

Yet, even with these Pro Tools-specific limitations, I still chose the MC Mix over any other control surface in its price range. Here are the main reasons: The faders are exceptionally smooth and don’t clack and jiggle; they are the same high-resolution faders you’ll find throughout the Euphonix line.  It’s really pro stuff, and writing automation with them feels both fluid and solid like a good fader should.  The unit’s footprint is sleek, comparatively small and especially designed to work well laying on a console or between a keyboard and a monitor.  In fact, if you have Apple’s new aluminium keyboard, it’s as if they form one unit functionally and aesthetically.  Ergonomically, this integration between keyboard and surface is so much easier on my shoulders and neck over the course of a long mixing day.  The LCD screens are easy to read and don’t blind you. Once you get used to them, there’s a lot more info being fed back than you may first realize.  Another reason I chose the Euphonix surface is that if I decide to move to another DAW, the MC Mix is already integrated; I get the feeling this technology is going to be developed, not outmoded by a new model.  And, most importantly for me, this is the only control surface under $10,000.00 that allows you to select automation modes in Pro Tools without touching the mouse.

That last point is at the crux of the MC Mix and MC Control’s integration with Pro Tools because reaching for the mouse to get in and out of automation modes breaks the spell of the tactile connection to the mix.  More simply, I can keep my elbows on the desk, my head in the mix and the mouse “over there.”  Automation mode selection is especially important if you’re using the surface on top of a larger console. If you think about it, the ability to select automation modes on the Pro Tools-dedicated Icon consoles (and the Pro Control before it) is what really bridges the gap between the Pro Tools and, say, the SSL tactile experiences.  Now, for as little as a grand you can have that experience…well, almost.  The one difference is that the MC Mix doesn’t accurately display exactly which of the many Pro Tools automation modes you’re in, so you do have to look up, or over, at the screen.  It’s certainly not a deal breaker, but worth mentioning in the hope that this visual feedback will come along one day soon on these surfaces.

Working/playing on the MC Mix is intuitive, fast and fun.  I was amazed at how quickly I was moving around on it, and after about an hour I was not willing to work without it again.  The faders are easy enough to understand, yet the touch-sensitive rotary encorders at the top of the unit are where you’ll discover your inner octopus.  With just a few buttons along the left side of the unit you can shift the work these encoders do between pan, aux level, eq controls, dynamics controls, insert selection and more.  The LCDs follow the change in mode with clear visual feedback that helps you know just what you’re doing.  There is also a “channel mode” which allows you to quickly manipulate individual plug-in parameters on these knobs, and I was surprised to find how much more willing I was to automate plug-in parameters once I had tactile control.  Want to lighten up on some compression during a bombastic moment? – select your channel, enter channel mode, pick the plugin by pressing the corresponding encoder (they’re also push buttons) and there you go.  I was making this series of moves in under three seconds after just a few tries.  Want to add a little volume ride across that section, too? – select your preferred automation mode and move the fader.  You can do all of this without touching the mouse.

There are a ton of other standard features on the MC Mix that I’m assuming you’ll all expect to be there, such as solo and mute, record arm and channel select buttons.  There are also ‘select’ and ‘on’ buttons associated with each rotary encoder.  Once you get a handle on what these do, they offer up deeper levels of software control that become intuitive with use.  Like any control surface, there are also buttons for moving the faders across a session in banks or individually, but Euphonix has also built in the ability to freeze a track to a particular fader and map non-sequencial tracks to the faders.  If you’re feeling fancy, you can use time-line markers to call up different maps – something I could see film mixers using to help manage enormous track counts and elaborate mixes.

Even though I found a single MC Mix (just eight faders) to work best with Pro Tools, when I did hook up three of them together the effect was that I was suddenly sitting at a twenty-four channel console, not a string of control surfaces.  For those of you using applications that can take advantage of the EuCon software integration (see the www.euphonix.com for updated info), the temptation to link many of them together will be strong.  It’s worth noting, too, that buyng two MC Mix units gives you a sixteen-channel control surface for $2000.00, a size and price-point that’s (surprisingly) absent in the market otherwise.

The MC Control and MC Transport open up all kinds of possibilities for further configuring an interface and work-flow to suit your individual needs.  The Control is a fascinating unit that features four faders, eight assignable rotary controllers, a jog wheel and transport control, twelve programmable softkeys and a touchscreen with extremely deep programmability.  The MC Control is less about tactile control of mix functions and more about building customizable command chains (macros) that can massively speed up your workflow.  While the Control didn’t meet my needs as a mixer as much as the MC Mix (they’re well named), I was fascinated to find myself building macros that would guide me through the menus and submenus of Pro Tools with the simple tap of a button.  Those of you who do deep level editing and programming in your DAW are going to want to check out the Control right away.  It’s a deep and powerful interface that’s begging for you to design a custom workflow and leave the mouse “over there.”

The MC Transport has an enormous and very positive feeling jog wheel and outer shuttle ring, full transport and navigation controls, six assignable soft keys, timecode display and a numeric keypad.  Adding the MC Transport to either the MC Control, the MC Mix or both will allow you to nearly eradicate the mouse from your workspace.  While the ability to move through your sessions with ease is an obvious advantage, the soft keys allow you to change the functionality of the jog wheel and shuttle ring on the fly.  It’s a deceptively powerful control surface all on its own, and one that will keep many mundane editing tasks from being so thoroughly annoying.  The more you play with the MC Transport, the more you realize its flexibility.  There’s very little you can’t do with it.

What I love about Euphonix Artist Series is that it lets you decide which controls you want, how many of them and how much you want to spend.  It a truly customizable modular system, and they’ve now included the MC Color, which is designed for film colorists.  Their website has excellent information and videos to help you understand which surfaces would make the most sense for you, and if you’re considering any of these, I encourage you to spend some time watching the videos that are specific to your applications(s).  You’ll learn a lot. For those of you who use Pro Tools, do not let the current limitations of integration scare you away.  You’ll love these surfaces for their exceptionally pro feel, look, flexibility and expandability.

The Farm Gets a New Studer, or Why I Bought a 30-Year-Old Tape Machine

Monday, January 25th, 2010
Spinning MRL 30ips

Spinning MRL 30ips

It’s a 1/2″ 2-track Studer A80 MKII, built in 1981 that apparently beat around various studios in NYC, wound up in New Jersey for most of the early 2000s and landed here in Brooklyn a couple days ago, in January 2010.

So why did I buy an analog tape machine when I have an exceptional digital system (using Pro Tools HD, an Antelope clock and Cranesong HEDD conversion)?  The short answer is that I like it better.  I could go on and on about frequency response, jitter, distortion, color, harmonics and all of that, but the truth is that there is just something very satisfying about the physicality of working to tape, both sonically and tactilely.

Sonically – When I mix to tape, two things happen that make it totally worth while: the vocal sits down and the bass tightens up.  There’s something in the way that vocals get married to the mix when I go to tape that, no matter how hard I try in digital, doesn’t quite happen the same way.  Call it compression, call it unifying the color pallet, call it “tape magic” – call it what you want – but for me it’s just so much easier to get vocals that are both present and married to the mix when I go to tape. Then there’s the low-end. Low-end is, for me, often the most challenging aspect of making a record.  It’s an unruly area of the mix where enormous waveforms battle for dominance.  They fight fiercely with each other and, just when you’ve got them getting along ok, they’ll gang up and try to take over the entire playback system.  Digital low-end often sounds unfocused to me, while analog low-end sounds tight.  Every time I mix to digital and to tape and compare, the low-end on the tape mix is so much closer to what I was trying to accomplish in the first place.  Of course, nothing is a hard and fast rule, and there are times when the digital mix wins out for whatever reason.  But, the percentages are with tape.

photo-5Tactilely – It’s a part of my personality to want to touch tape, watch it spinning along, cut it, tape it together, lift it, set it down.  And I enjoy doing machine alignments.  I used to work as a bicycle mechanic, and I miss working with my hands, holding tools and making things spin accurately and freely.  I’ll be the first to tell you that working on tape is a pain in the ass, but everything that makes it a pain in the ass makes me enormously happy.  I can’t claim that my tactile work itself has any impact on my mixes, but working this way has a big impact on my enjoying my work, which can easily impact my mixes.  In short, I like it, and that’s good for the music.

Hybrid System - My mixing studio is based around Pro Tools HD feeding an analog summing mixer (Dangerous Audio D-Box) and incorporates analog compressors (API2500, DBX162) eqs (Vintech X73i) the wonderful Cranesong HEDD 192 A/D/A converter as well as a slew of vintage and new transformers (Triad, UTC, Carnhill), and now the Studer.  Combining these analog and digital tools allows me to take full advantage of the lightening-fast recall of digital while getting as much of that analog vibe and feel into my work as I possibly can.  And I can still fit it all in a room small enough to keep my rates reasonable within today’s recording budgets.  For me, this hybrid system is working exactly as I want it to.

Don’t Romanticize Tape – Remember, tape is a pain in the ass compared to digital.  It’s expensive; it’s physically enormous; it can’t be sent over the Internet; the machines break and need constant care; fewer and fewer people are using tape, making it increasingly incompatible across studios; it’s increasingly harder to find good formula; and it can be hissy.  For these reasons, it’s important not to romanticize tape.

Romanticize Tape – And yet…tape is pretty damn cool.  It’s the same medium all those amazing classic records were made on.  The machines are esoteric feats of electronic and mechanical design (mine is like an enormous Rolex watch).  The sound has the texture and vibe of the previous century – a nostalgic aural halo.  And working on tape allows you to turn off the computer and just listen, while rewinding, fast-forwarding and changing reels builds natural breaks into the work flow.  I would argue these breaks are necessary to better listening, giving us a little aural rests that allow our neural pathways to remain fresh to the incoming sounds.  Yes, it’s pretty easy to romanticize tape, and I do it a lot, though I try to temper that tendency with reality checks like the recording budget.

photo-3Converters and Clocks Come First – Nothing makes less sense to me than running out of a blah digital system to tape and back in through the same blah system.  At that point, was it really worth what tape gives you sonically to have passed your music through a blah system twice?  For me, I spent my money on great converters and clocks before I bought my tape machine because I just don’t see the point of going to tape if the sound is going to be marred by the digital system it’s hooked up to.  That’s like using hand-blended oil paints on a paper towel.  Might be cool for one or two projects, but overall a waste of expensive materials that take a great deal of effort make and to use.

It’s Up and Running – So, whether you’re a mixer who wants to hit tape and use the best conversion out there, or you’re an artist or producer who wants to hear your recordings got to analog before mastering, or you don’t give a damn at all about technology and just want the music to sound great, The Farm is now fully equipped to do any of these things.

photo-1

Introduction to Contracts for Engineers and Producers

Monday, December 14th, 2009

This article originally appeared in Tape Op Magazine.

Over the course of making a recording we enter into a lot of agreements, often quite informally, and many without even a clear oral agreement. Examples from my own career include things like: “If this record goes anywhere, we’re totally going to cut you in on it.” Or, “That guitar part is kind of a big riff. You should get something for that.” Or, “When we make our next record you are going to produce it, no matter what.” And, my personal favorite, “We aren’t going to get too fussy with the mixes, so there won’t be a lot of revisions.” But it doesn’t even have to be this overt, as we enter into far simpler and subtler agreements all the time. Example: you’re hired to engineer a record, and you assume that you’ll get paid at the end of the session. Or, you have mixed a record and assume that your name will be credited as such. Or, perhaps your client assumes that you’re responsible for the back up and archiving of the record. We make these kinds of assumptions all the time, and as long as the two (or more) parties have assumed the same things, and provided everyone follows through on their promises, all is good in recording land. However, when we assume differently things can get a little tricky, sometimes leading to outright disputes, especially when money is involved.

Getting written agreements is a powerful way to make sure that the lines of communication are clear, and I’m writing this to encourage you to begin using written agreements right away (if you haven’t already). There are a number of reasons why getting started now is a good idea. When you do end up landing that high-profile gig where the artist’s manager is asking you about the terms of the contract, you’ll already be familiar with the basic concepts, hopefully have your own standardized contract ready to go and you’ll be able to stand your ground until you have landed a fair and solid deal. It’s way cooler to have your first contracts be with your friends than with an industry wizard, as you’ll have a chance to explore the terms without the risk of wasting someone’s time, showing professional ineptitude or, worse, being swindled. Once you have gone through contract negotiations a few times, you’ll be far more prepared to deal with an industry veteran.

Another compelling reason to start getting things in writing now is that you are minimizing the possibility of misunderstandings around your projects. Misunderstandings are a real bummer and can directly affect the vibe of a project, which in turn can negatively impact the music and the possibility of working together down the road. By making sure things are clear on the business front, you can set business aside and focus on making a great record.

However, some people, especially those who haven’t previously worked with written agreements, operate under the notion that talking business isn’t cool. It ruins the vibe. It shows a lack of trust. It’s square. Because of this attitude, asking to put things in writing is often an awkward moment, especially with someone you’ve already worked with. But even if people remain resistant to this conversation at first, the end result of getting things in writing is almost always an increased trust, a sense of professionalism, and a more relaxed vibe when recording. And, if you do have a disagreement of terms, the written agreement will often serve as a common reference point for finding resolution. You may even want to consider turning down work with people that won’t agree to put down the basic terms of your working relationship on paper. By working with contracts, it establishes you as a professional at the start of the relationship. Explain why having a clear agreement up front is important to you and offer to work with them to explain the terms and why certain aspects work in their favor. Creating mutual contract terms can and should be collaborative and non-confrontational.

As recording continues to become predominantly a freelance profession, and as more and more artists decide to operate without the aid of record labels, setting our various agreements into writing is even more important. These days there are fewer standard practices in place to guide us, and fewer people to put things into writing on our behalf. Where do you begin to get agreements that work? The easy answer is “get a lawyer.” If you feel your career picking up momentum and don’t have an attorney, it’s a great idea to get someone you can trust on board at some point. Working with an attorney to craft a workable agreement that you can adapt for specific purposes should be viewed as a learning experience and an investment in your professional business dealings. Also, friends, colleagues and mentors might be willing to share their experience and contracts with you. There are also a number of helpful books out there (see sidebar). But even the most cursory agreement you can cobble together on your own is better than nothing in many cases, and, as I’ll explain later, even an informal email correspondence can serve to help firm things up. Whether it’s a twenty-page production contract or a quick email, the same idea applies: create a clear, readable document that you completely understand and can easily explain to others.  Let’s look at some examples.

Split Letter
Perhaps the simplest and most potent contract is the split letter. This is a single page that simply says who the writers of a song are and what their percentages of the copyright are. I have split letters at every session because I never know what’s going to happen, and I especially have them on hand at co-writing sessions – a must. There are two kinds of copyrights associated with recorded songs. There is a copyright in the song composition (lyrics, chord changes and melody), symbolized with the ubiquitous ©. Then there is another separate and very distinct copyright for sound recordings, symbolized with (p), which is an old-school abbreviation for “phonogram.” A split letter spells out the agreement on the division of ownership of the copyright © in the composition between the songwriters, and is independent of any copyright regarding the recording, which is often owned by a label. If anyone ever says that they want to share the ownership of a song composition with me, I mention using a split letter and ask what percentage they had in mind. I’ve grown quite comfortable with this moment, as I know that it will be far easier once we put this in writing. It’s also a lot more comfortable once royalties are generated from that copyright, as there’s usually nothing left to discuss. This simple contract helps the writers clarify the copyright for any third parties, such as labels and publishing companies who may be involved with the song down the line. The split letter also typically determines what percentage of the writer’s share is registered with the performing rights societies (BMI, ASCAP, SESAC). Split letters can also be attached as an exhibit or addendum to agreements for production services.

Release Form

Another common contract is the release form, essentially the opposite of a split letter. I sometimes joke about release forms, saying, “Sign here to assure that you’ll never make another penny from your involvement with this song.” That’s funny because it’s true. A release form says that the person signing was doing “work for hire” and has released ownership of the performance including any claim to copyright or future compensation.  These forms often include the release of any arranging, a somewhat vague term that can wander across the fuzzy border into composing. As you can see, there’s potential for murkiness here, yet it can usually be cleared up easily by using a standard release form.  In the USA, federal law regarding “work for hire” agreements requires that such agreements be signed before a party renders services, so the best practice is be to get these signed before a session begins. If you’re producing, it’s a good idea to have standard “Sideman” or “Sideperson” release forms on hand for session players to sign, though I’ve signed them as an engineer as well (mixing is often understood legally as a performance, for example, and I sometimes end up playing on sessions I’m engineering). The pros will know the routine, but among friends release forms are perhaps the most awkward to bring up, as they are the equivalent of saying, “You’ll get nothing for your friendly contribution.”  As a consolation of sorts, the compensation for work for hire agreements often includes credits, which are a way to add value to the agreement as well as giving props to creative egos.  Let me stress that even among friends they’re a good idea, especially if the artist is looking to sign a label deal down the road, as the label will want to know that all performances are “free and clear.”  If you explain openly why you are asking them to sign a release form, friends will certainly understand, and you can always blame your request on your attorney who makes sure you get these things signed.

Sometimes you may have to decide whether to get out a split letter or a release form. Let’s say someone has contributed to a song in a way that feels like he or she wrote a major hook (hooks are a notoriously murky subject). You can go two ways: get that release form signed pronto if you plan to share nothing, or crack out a split letter and decide just what percentage you want to share. Leaving it open until later only invites problems down the road. Many release forms include language that covers any “incidental” song composition contributions and transfers that ownership to the producer or artist (this depends, in turn, on the agreement between the artist and producer).  Of course, every case is different, and you may want a little time to consult with others or to just think it over, but let the session player know that you’ll have something to sign, either way, ASAP.

Mixing Contract

I am often hired to mix records, so I have a contract that is designed just for mixing. I’ve worked with my lawyer to make this as short (just over three pages) and as free from legalese as possible. It covers the following topics:

  • how many songs will be mixed
  • how many mix revisions per song (I try to offer two revisions for a total of three mixes per song, and then go hourly)
  • each mix is for one recording of the song (i.e., they can’t suddenly say, “We want you to mix this acoustic version with the orchestra instead of that rock version you were working on all week.”)
  • instrumental mixes will be provided (assuming there are vocals)
  • whether stems are included or not (not part of my mixing rate and billed hourly)
  • how much the client is paying, payment method and when
  • that the client is responsible for studio rental (unless included in the rate), equipment rentals and any other extraneous expenses
  • that the mixer is not responsible for archival back up of any project data other than the mixes
  • that mixing services are “work for hire” and that the mixer has no claim in either the compositional © or sound recording (p) copyright, unless set out in another agreement (this protects the client)
  • that the mixer has the right to attend and/or review the mastering of the mixes (turns out clients love this clause as it shows true concern for the whole project)
  • how mixer’s credits are to appear
  • how and when mixer is to use the recordings on demo reels and websites as examples of their work
  • that mixer has 30 days to respond to any disputes
  • that the project is considered done when the client signs the included acceptance letter
  • a clause determining the county in which disputes will be settled (I use my county of business), and that the loser in any legal action will pay all legal fees associated with the dispute (for example, you may need to bring a non-paying client into court)

As you can see, this contract protects the mixer and the client, and for this reason it typically sets both parties at ease. Each of us will have our own preferences for how to arrange the terms of a mixing contract, and we can tweak them to meet the needs of individual projects. I encourage you to develop contracts that help you work the way you want to work.

Production Contracts
These can be far more complicated. Among the many types of production contracts, two common ones are the “work for hire” or “front end deal” with the producer making no claim beyond her or his rate (my version is usually about four pages long) and the “backend deal” in which the producer gets a percentage of record sales (mine are typically about fifteen to twenty pages long). The complexity of backend deals can’t fit in the confines of this article, so let’s focus on that shorter “work for hire” production contract, as these are likely more relevant for those just coming into working on contract. A typical “work for hire” production contract covers almost exactly the same points as the mixing contract above, but it also spells out the following:

  • the producer is to deliver production masters ready for broadcast and duplication, meaning that s/he sees the project through mastering
  • how many production masters the producer will be delivering (for example, an EP may range from 4 to 6, and an LP from 8 to12)
  • how much the client is paying, payment method and when
  • producer is doing “work for hire,” unless spelled out in another agreement (i.e., no backend deal)
  • how and where producer’s credits are to appear
  • how producer is to use the recordings on demo reel and website
  • producer has thirty days to respond to any disputes (sometimes this is shortened)
  • any songs that the client wants to have produced again will cost the client a specified per-track rate
  • the various costs of production (studio rental, hiring musicians, etc…) are assigned to the producer and/or the client (these allocations depend largely on whether the client is handing the producer a lump-sum budget or just his/her fee and covering the rest of the expenses as they arise)
  • that the project is considered done when the client signs the acceptance letter and pays in full
  • a clause stating that the producer essentially owns all of the sound recordings, outtakes and separate recorded tracks until the client has paid in full (this is key if you end up getting stiffed)

Let me stress that this is just a cursory glance at one version of a fairly stripped-down production contract that has been specifically tailored for the way I work. However, I hope it helps to show some of the things that can be covered in a freelancer’s “work for hire” production contract. Of course, for any project the terms will vary. We will all bring different things to the table for negotiation (whether you have your own studio is an important factor to be considered), and our clients will require different arrangements as well.

When looking at backend production deals, the variables increase considerably, and will include the terms of royalty payments on record sales, a “buy out” clause for the next record should the artist decide to work with a different producer and a slew of other complex matters. In short, you will need a lawyer to help negotiate and draft production contracts “with a backend.”

Smaller Situations
The above are relatively formal contracts that cover long-term projects where the roles are more clearly defined. But, as we all know, a lot of a recordist’s work takes place less formally over shorter periods of time. Let’s look at some of the less formal ways in which we can make written agreements.

Letter of Agreement
As an engineer there have been times when I have decided to get a simple letter of agreement signed by a client. This is usually in cases where there is a large amount of money involved, say for a longer lockout situation. I will also get a letter of agreement if the client has a tendency to try to squeeze a bit too much out of me and/or the studio on sessions, or if I get what one of my colleagues calls “that feeling” during conversations with the client (you probably know “that feeling”). These letters usually just state the basic terms of the work: my rates, a payment schedule, the hours (really important if you’re doing a day rate) and sometimes the boundaries of miscellaneous variables (client provides hard drives, for example).

Email?
For shorter bookings – let’s say a day of drum tracking – it’s really not very common to get anything signed, but email can be a good way to confirm any oral agreements. My emails typically say something like: “Just wanted to confirm that we’re on for Friday at noon and we’re going to track for ten hours at a rate of $X/hour (dinner breaks are billable). Remember to bring your checkbook and I’ll bring an invoice so we can settle up when we’re done.” I suggest that you try to get some sort of confirmation response from the other party, acknowledging that the message was received and the terms are as you both understand them. Even a one-word reply (“ok”) implies that they read your e-mail, understood the terms and, thereby, a valid contract understanding is cemented. At least once these emails have exposed a misunderstanding between me and a client.

These emails are also a good opportunity to make known any deposit/cancellation policies you or your studio may have. A clear deposit/cancellation policy is a good idea. I don’t always get a deposit as an engineer, but with new clients or clients from whom I get “that feeling,” I often ask for a percentage up front with the rest to be paid at the end of the session. I also let them know that if they cancel within 24 hours, the deposit isn’t refundable and that no-shows are billed in full. Of course, one can’t always be totally strict about these things, and we have to consider that life happens and remain forgiving when appropriate. But in cases where someone is taking advantage of your time, it’s important to uphold any policies you may have.

Other Studios
As a freelance engineer working in commercial studios, sometimes I have to communicate the studio’s policies to my clients. While it is up to the studio to set their own policies, my clients’ behavior vis-à-vis those policies can impact my relationship with the studio. I make sure my clients understand any studio policies, especially regarding deposits and cancellations. One studio where I do a bulk of my tracking work has a very clear deposit/cancellation policy, and I copy and paste that into my emails with clients once we have agreed on the session dates. This way my clients understand what’s involved in renting the studio, whether I’m renting it on their behalf or they are paying the studio directly.

Ergo
Now that we’ve looked at some examples, I want to return to the idea that getting things in writing can initially be rather awkward or may even backfire. In order to prevent a situation where asking for a written agreement backfires, the best advice I have is to be upfront and sincere about why you’re asking. I recently had a client balk at my asking for a written agreement for a lockout. When I explained that I was hoping to avoid some logistical confusion like we’d had on the previous record together, my client said, “Oh yeah. That’s true. Good idea.” I’m sure there are many stories of attempting to get things in writing backfiring, but in most cases a little awkwardness before sessions begin can prevent friction while recording (when you need it the least).

From emails to contracts, getting things in writing is about establishing and honoring trust so that the creative work that lies ahead can take place unhindered by logistical business complications.  Simply put, contracts are a form of explicit communication. Regardless of how you end up arranging your contracts, keep in mind that the important thing is to have worked through the details to the point where each party is getting a fair deal and a clear understanding of the parameters of the relationship. And, again, if you’re new to getting things in writing, now is a great time to jump in. There are good vibes on the other side, and good vibes are vital to great recording sessions.

Thanks to Mike Caffrey to Peter Vaughan Shaver, Esq for editorial suggestions.

Review of BAE 1023 Mic Pre / Eq

Thursday, November 19th, 2009

This article originally appeared in Tape Op Magazine.

1023cutBrent Averill Enterprises (BAE) is perhaps the best-known builder of Neve-style preamps, and for good reason as their designs indeed capture the behavior, tone and appearance of Neve preamps beautifully.  For years I have used a rack-mounted pair of their 1073s, and they have performed flawlessly, providing that fat and warm, yet open and dynamic sound that has defined the vibe of countless records we hear every day. For those who aren’t familiar, a Neve 1073 module has a mic preamp, a line-amp (with it’s own dedicated transformer) and an eq with a high shelf fixed at 12k, a variable mid bell-curve section with fixed q, a variable low-shelf section and a variable high-pass filter.  They are classic modular preamps, first released in 1970 as part of the A88 mixing console, and the originals have gone on to become legendary, collectible and very expensive. To take on the task of recreating the sound of Neve’s classic 1073 preamps is always a bit of a tight-rope walk, but to try to expand on the design while maintaining the original vibe and sound is to walk without a net.  That’s what BAE has done with their new 1023 preamp/eq.

Like the original 1073, the 1023 is completely handwired using Carnhill (St. Ives) transformers. It has the exact same mic/line preamp as the 1073, but with significantly more frequencies in the mid and hi sections.  Aside from simply offering more frequency settings to play with, these expanded eq sections also allow you to play the mid bell curve directly against the high and low shelves where they overlap.  This capability opens the tone shaping possibilities in very interesting and musical ways.

On the middle section of the 1023 eq you’ll find two additional lower frequency settings and three higher ones than you would on a 1073, which gives the 1023 the following mid eq points: 160Hz, 270, 360, 510, 700, 1K6, 3K2, 4K8, 7K2, 8K2, 10K.  The two new low-mid points (160Hz and 270Hz) overlap with the low-shelf’s frequencies, allowing for some fun tone carving in the warm region.  For example, while boosting 160Hz with the mid band and cutting 220Hz on the low shelf you can achieve a very tight rise in the lows that doesn’t overpower in the deeper frequencies or get too muddy up around 300Hz.  The sound is quite different than simply boosting 160Hz.  This particular eq setting is really fun for fattening up distorted electric guitars, warming up female vocals, or getting a floor tom to growl in a new way.  The low end is always tight, punchy and satisfying.

On the high shelf, rather than the fixed 12kHz shelf of the 1073, you’ll find settings at 10K, 12K, 16K, 20K and 24K.  The expanded high frequencies in the mid-section start to make sense when you realize that you can really play the mid section against the high shelf, just as you can with the low.  With drum overheads, for example, try boosting 10kHz on the mid section while cutting 20kHz on the high shelf and you’ll get an increased sizzle with a decrease in the air region that is reminiscent of some vintage recordings.  Or, do the opposite to control brash cymbals while adding some excitement in the air region.  The possibilities are pretty limitless, and experimentation is fun and rewarding.  As to be expected, the highs are smooth and musical, just as a Neve should be, but the added frequencies on the high-shelf make the 1023 more versatile and fun to use.

The 24kHz setting is my favorite feature on the 1023.  I want to deviate for a moment and discuss what it means to be working with a frequency that is, presumably, outside the audible range.  First, the curve of a 24kHz shelf is going to reach down into the audible range, especially on a wide-q equalizer like a Neve.  As you turn it up or down, it will drag lower frequencies along with it.  Second, inaudible frequencies will impact the character of audible ones by way of the harmonic relationship.  What this means is that, while you might not hear what’s happening at 24kHz in and of itself, you will easily hear the impact of 24kHz on the sound of your recordings. (To further deviate, it is interesting to consider that Sear Sound in NYC has a custom console with 30kHz shelves on every channel.  Interestingly, Walter Sear stresses that the digital formats render frequencies in that region as noise, thus negatively altering the harmonic relationships. Analog tape, he argues, preserves those relationships accurately and therefore sounds better.)  The practical reason Walter Sear or BAE would put such high bands on their eqs is that the impact on the recorded music is so satisfying to the human ear.  A tiny boost of 24kHz on a female vocal brings out an ethereal quality; on acoustic guitar it helps rhythm parts occupy the realm of ride cymbals with less competition; on overheads it seems to lift a veil you may not have known was there; and on the whole mix 24kHz can bring a lot of energy and openness without harshness.  Because the circuitry is characteristically smooth in handling high frequency boosts, playing with the 24kHz shelf on the 1023 is always satisfying, even when boosting at extreme levels.

With the eq disengaged, the 1023 is indistinguishable from the BAE 1073s I’m so used to.  If you know what 1073s sound like, then you’ll know what the 1023 mic preamps and line-amps sound like.  (If you aren’t familiar with the Neve sound, expect to fall in love with the warm yet open and detailed sound.)  These are first-rate preamps; they sound amazing and handled everything I ran through them beautifully.

One of my favorite applications of the 1023 – and why I see an investment of this magnitude to be well worth it – is on an analog 2-buss chain while mixing in the box.  Running mixes through the 1023 at unity without eq can add depth, punch and width to a mix that can give you a great deal of the sonic characteristic of mixing through an analog console.  Switch in the eqs and open the top with a slight 24kHz boost, and things get really nice really quickly.  Again, when you consider this application, it’s easy to understand how the pair of 1023s I’ve had on hand have been in constant use since I got them, whether I’m tracking or mixing.

Even though the 1023’s eq is neither phase linear nor surgically exact, I’d highly recommend that mastering engineers who are looking for a “color box” check out a pair of the 1023s, as I loved their impact on full mixes with and without the eq engaged.  Mastering engineers will appreciate the added frequency settings in the mid and high eq sections, and that 24kHz setting might just be the fairy dust you’re looking for in many cases.  Combine that with the analog body and punch you get from the line-amp transformers, and it’s clear that the 1023 can bring a lot to a mastering situation where the client is looking to you to warm up and enliven mixes with an iconic analog flavor.

The 1023s come as either 10-series modules ($2975 per channel street) or as a 1U rack-mount unit ($3200 per channel street including the power supply that will power two units).  If I owned a 10-series console, I’d be looking to get at least two channels of the 1023 in there, as I know I’d reach for them all the time during tracking and mixing. If you can make the financial leap to get a pair in either format, I know you’ll find yourself using them constantly. I happily welcome the 1023 to the 10-series family.  Allen Farmelo www.farmelo.com